Commit Graph
11 Commits
Author SHA1 Message Date
Taha-Mahmoodi cc499d7e8e Fix #3370: each step stops at the bounds, so a step back in the same frame starts from there
Review follow-up (CodeRabbit): step_value clamped once after all of a
frame's steps, so at the lower bound a step down then a step up in the
same frame left the field at the bound. Each step is now clamped as it is
applied. The Stroke panel test steps down and up in one frame at each
bound and expects one step above it; it fails without the change.
2026-10-22 18:56:33 +07:00
Taha-Mahmoodi 28ac044c74 Fix #3370: stepping a number field stops at its bounds: a stroke weight at 0, a miter limit at 1
Wheel notches and the arrow keys over a focused number field step the
value its text shows (widgets::step_value), and nothing there knew the
field's bounds: the Stroke panel's Weight went on to -3 pt and its Limit
to 0 x in the field, while the panel only clamped what it applied (the
spinner's min, Limit's clamp to 1..500), so the next step went on from
the out-of-range text. A label scrub (scrub::field) had the same gap.

step_value and scrub::field now take the field's bounds and stop at
them, so the field shows where they stopped and the value applied is
the same. The fields that have bounds pass them:
- spin_field / spin_field_auto / spin_plain: their `min` (the spinner
  and a typed value already stopped there);
- range_field: its range; it now also takes a value that may be blank
  (None), as mixed_field does;
- opt_field (dash and gap lengths): 0;
- the Revolve dialog's values: their range.
Fields that clamped only what they applied now say their range with
range_field instead: the Stroke panel's Limit (1..500), the Transparency
and Properties opacity (0..100), the Transform panel's polygon sides,
and the dialogs' bounded counts, percentages and lengths (Blend Options,
Envelope, Flattener, Liquify, Freehand, Live Paint, Path ops, Perspective
Grid, PNG ppi, Print, Save for Web, Shape Builder, Slices, Swatch
Options, Symbol options, Justification, Dimension, PDF page, the effect
dialogs' number rows). docs/ui-parity.md's number-field row says so.

Test: panels::stroke::tests::the_wheel_stops_weight_at_zero_and_limit_at_one
(the Stroke panel in a headless frame; focus Weight at 1 pt and turn the
wheel down four notches: the field shows 0 pt and the stroke is 0 pt;
the same with Limit at 2 x: 1 x and a limit of 1). It fails without the
change (the field showed -3 pt) and passes with it; the other numeric
field, scrub and dialog tests still pass.
2026-10-22 18:56:33 +07:00
Taha-Mahmoodi 648a8f5104 Fix #3545: draw_path and draw_shape with a paint the engine refuses leave the document unchanged
The MCP drawing tools ran the creating command (path.create, shape.*)
and only then paint.setFill, paint.setStroke, stroke.set,
object.setProps and effect.apply, each as a command of its own.
check_draw_options checked dash, cap, join, opacity, name and effects up
front, but not the paints: a fill or stroke the engine can't read
(stroke: "currentColor"), or a swatch the document lacks, failed after
the object was made, so the call returned an error and left the path,
its undo step and its SVG node behind. Each styling command was also an
undo step of its own.

The tools now send the creating command and the styling commands as one
command.batch (crates/mcp/src/tools.rs, draw): the engine rolls the
whole batch back when a step fails, so a refused paint leaves no object,
no undo step and nothing in the SVG, and a good call is one undo step
named as the creating command names its own (Pen, Rectangle, …). The
styling steps act on the new object, which the creating command selects,
with item: null (its whole appearance), as the ids did before. The
reply gives the failed step's own error, without the batch's prefix.
docs/mcp.md says so.

Test: tests_drawopts::a_bad_paint_draws_nothing (invalid fill, stroke,
a missing swatch and a non-numeric strokeWidth on draw_path and
draw_shape: error, node count, undo history and SVG export unchanged;
a good call adds one undo step named Pen / Rectangle). It fails without
the change (draw_path with stroke "currentColor" drew a path) and passes
with it; the other draw option and command_batch tests still pass.
2026-10-22 18:56:32 +07:00
Taha-Mahmoodi 7141932dfb Fix #3443: the Layers list's scroll bar no longer covers the rows' selection marks
The Layers list scrolls in its own scroll area, which kept egui's floating
scroll bar when #3093 gave the panel bodies a bar in a column of their own.
Hovering the list showed the bar over the right edge of the rows, over the
target circles and the selection squares the user clicks to select a layer.

The list now uses the menus' slim solid bar (list_scroll_style) in its own
column, and the rows end beside it. The list knows its total height before
it lays the rows out, so the bar is shown exactly when the rows overflow
(decided up front): the rows never shift sideways a frame after the bar
appears.

Test: dock::tests::the_layers_scroll_bar_covers_no_row (40 layers in a
1440x600 window: no row's accessibility rect intersects the bar). It fails
without the change and passes with it. The Layers tests that pin row
positions across frames still pass. Checked live: the bar sits beside the
rows.
2026-10-22 16:43:39 +07:00
Taha-Mahmoodi 6ee972c4da Fix #2452: panning or zooming over detailed art no longer hit-tests it every frame
With the pointer resting over art while the view moves (trackpad or wheel
scrolling, pinch zoom, a Hand/space pan), the document point under the
pointer changes every frame, and the canvas hit-tested the art there on
each one, up to three times: Object Highlighting (canvas.rs
hover_highlight -> selection_hit_at) and the Selection tool's cursor
(select.rs cursor: hit_test, and with Snap to Point the nearest-anchor
search). Over a detailed engraving in a clip group (the reporter's
PhotoCraft icon: one path of tens of thousands of segments) each of those
costs roughly 3-6 ms, so every frame of the move took 12-15 ms of UI time;
off the art they return at once.

- canvas.rs: the canvas notes when its view (rect, zoom, centre,
  rotation) last changed. Until it has been still for HOVER_STILL_SECS
  (0.15 s) it draws no hover highlight and keeps the cursor the tool last
  gave for the same tool and modifier keys instead of asking again; it
  asks for a repaint then, so both come back without the pointer moving.
  Pointer moves still reach the tool as before.
- test: a_moving_view_leaves_the_art_under_the_pointer_unhighlighted_until_it_stops
  (wheel frames draw no hover outline and keep the cursor; once still,
  the outline returns and the cursor follows the art). It fails on main
  at the first wheel frame.

Measured on an Apple M4 (release build, 1440x900 window, the PhotoCraft
app icon SVG fitted at 138%, Selection tool, Smart Guides and Snap to
Point on), median UI frame time over 60 wheel-pan frames with the pointer
resting:
  before: over the art 12.3-15.0 ms, off the art 1.0 ms
  after:  over the art 0.4-1.0 ms,  off the art 0.6 ms
The render readout is the art's own raster time on the render worker,
which this change doesn't touch.
2026-10-22 16:06:55 +07:00
Taha-Mahmoodi a8bdf5043f Fix #3093: panel scroll bars take a column of their own instead of covering controls
The panels' scroll areas used egui's default floating scroll bar, which
is drawn over the right edge of the content: in a window too short for
the Properties panel it covered the Image Trace button's dropdown arrow
and the W/H constrain link, and in a dock column too tall for the window
it covered the panels' menu buttons and right-hand controls. Menus
(#2086, list_scroll_style) and the toolbar and dock icon column (#808,
strip_scroll) had already been given bars that keep clear of their
items; the panel bodies hadn't.

- widgets: panel_scroll shows a panel's scroll area with the menus' slim
  solid bar (list_scroll_style), in a column of its own at the right
  edge; scroll areas inside the body keep their own style.
- dock.rs: the docked Properties panel and Properties in a flyout,
  floating group or shared dock group use it.
- floating.rs: a dock column too tall for the window uses it.
- panel_docking.rs: a panel's body in the shared dock uses it, laid out
  as wide as the scroll area leaves beside the bar; the shared dock's
  icon column scrolls with strip_scroll, as the dock's icon column does.
- test: the_properties_scroll_bar_covers_no_control (a 1440x600 frame of
  the dock with an image selected: no control's rect meets the
  Properties scroll bar). It fails on main with "Tracing Presets" (the
  Image Trace arrow) and "Constrain Width and Height Proportions" under
  the bar.

Verified live at 1440x600 with an image selected: before, the hovered
bar sat over the Image Trace arrow and the right ends of the Quick
Action buttons, and a dock column's bar over the Swatches panel menu;
after, both bars sit in their own 8 pt column and nothing is covered.
2026-10-22 16:06:54 +07:00
Taha-Mahmoodi b0d5ab3f68 Fix #2103: arrow keys with the Artboard tool move the selected artboards and their art
With the Artboard tool the arrow keys did nothing to the artboards: the
tool claimed only Escape, Delete and Backspace (tools/src/xform/artboard.rs
claims_key), so the arrows fell through to object.nudge in
ui-egui/src/shortcuts.rs, which moved the selected art on its own (or
nothing, with no art selected) and left the artboard where it was.

- artboard.rs: the tool claims the arrow keys and turns each press into
  one artboard.move of the selected artboards that aren't locked, by the
  keyboard increment (Preferences > General > Keyboard Increment, read
  from the tool context as Touch Type does), Shift ten times as far as
  object.nudge does, with moveArt from the tool's Move/Copy Artwork with
  Artboard option, as a drag sends it. One undo step per press; nothing
  during a drag or with only locked artboards selected.
- tests: arrow_keys_nudge_the_selected_artboards (tools: claims, step,
  Shift, moveArt, several boards, locked, mid-drag) and
  artboard_tool_arrow_keys_move_the_selected_artboards_with_their_art
  (engine: the artboards and the art on them move, one step per press).

Verified live over --control: a 400x300 artboard with a selected 40 pt
square, Artboard tool, ArrowRight: before, the artboard stayed at x 0 and
the square moved to x 51 ("Move"); after, the artboard goes to x 1 and the
square with it ("Move Artboard"); Shift+Down moves both 10 pt; with
Move Artwork off only the artboard moves; increment 5 moves 5 pt.

The drag case in the report: a drag already moves the art, but only the
art that lies wholly inside the artboard and is unlocked and visible
(doc/src/lib.rs art_on_artboard; locked and hidden art only with
Move Locked and Hidden Artwork with Artboard). Art overlapping the
artboard's edge stays behind by design, which may be what the reporter
saw when dragging.
2026-10-22 16:06:54 +07:00
Taha-Mahmoodi d4df4646ee Build: the wasm check is warning-free; one file-dialog check instead of two
- ui-egui: the font-install poll (#2576) only runs on native builds, but its
  timestamp field, its initializer and FONT_INSTALL_POLL were compiled for
  wasm too, where nothing read them. They're gated like the code that reads
  them.
- engine: `Session::store_profile` is only called by the native Load
  Profile (cmd/colormgmt.rs); gated the same way.
- app (macOS): `App::logic_frame` checked `!file_dialog_open()` twice, one
  `if` nested in an identical one, with the comment repeated. One check.

`cargo xtask wasm` runs `cargo check` without `-D warnings`, so these
warnings didn't fail CI; after this change it prints none.
2026-10-21 16:46:41 +07:00
Taha-Mahmoodi 4e0cbfeede Fix #2820: images drawn small redraw from their kept mips while being moved
With image mips on (the canvas always sets them), drawing an image
fetched its full decoded pixels first, decoding them again when the
shared image store no longer held them, and only then looked up the mip
it draws. The full pixels are only peeked, so they are the least
recently used entries and the first the store drops over its budget
(1 GiB on macOS and Windows). Once a document's full-size images exceed
it (20 photos of 6000 x 4000 px are 1.9 GB as RGBA), every frame decoded
every image again, though only their small mips were drawn: moving one
image redrew seconds later.

The store now remembers the size each blob's pixels decode to, so the
mip level is found without the pixels, and a mip the store holds is
drawn (and marked used) without fetching or decoding them. Without the
mip, at full size, or with mips off (exports) drawing is unchanged.

Measured on an Apple M4 (load average 15-24 from other work), 20 noise
PNGs of 6000 x 4000 px fitted in a 2880 x 1800 view, one moved 5 pt per
frame: before, 20 decodes and 1.1-3.0 s every frame; after, the first
frame decodes 20 and the later ones none, in 3-5 ms.
2026-10-21 15:42:35 +07:00
Taha-Mahmoodi fc644b9a9e Fix #3198: the status bar's fps is the rate the window draws at, not an average of idle bursts
The readout was a moving average of 1/dt over any two consecutive frames.
An idle window wakes now and then (a timer, a control request, a repaint
after input) and each wake-up draws two frames about 4 ms apart, the second
one not waiting for vsync because the swapchain has a free image. Every
wake-up pushed the average up by 0.1 x 240 and the idle gap pulled it down
by only 0.1 x 2, so at rest it climbed past the display's refresh rate
(105 fps on a 30 Hz monitor that was drawing 4 frames a second). As soon as
the pointer moved and frames became vsync-paced, it fell back to the real
rate, which looked like a slowdown.

- frame_rate: frames counted over the last second of continuous drawing.
  A gap more than 100 ms longer than the previous frame's own work means
  the window was idle and starts a new count. The readout changes only
  after half a second of drawing, so a wake-up's frames keep the last
  rate. Slow frames still read slow, because their gap is their own work.
- chrome: "– fps" until the window has drawn continuously, instead of 0.

Measured on an Apple M4 driving a 30 Hz 4K display: drawing continuously
reads 30; at rest with a wake-up every 0.5 s it stays 30 (before: 45 -> 105).
2026-10-21 15:42:35 +07:00
Taha-Mahmoodi 4fdb3e1f9b Fix #3188: arranging art inside a clipping mask keeps the clipping path at the bottom
In a clip group or a clipping layer the bottom child is the clipping path.
Object › Arrange moved the selected children with no regard for that slot:
Send to Back (and Send Backward from just above it) put the art under the
clipping path, so the art became the clipping path, lost its role as art,
and the group drew nothing. Bring Forward / to Front on the clipping path
itself would likewise have made art the clip. Layers-panel moves already
keep the clipping path at the bottom (layer.rs, `index.max(1)`); arrange
didn't.

- object.rs `arrange`: in a parent that clips, the clipping path is left
  where it is and the art is arranged within the slots above it (Back goes
  to just above the clipping path, Backward stops there).
- tests: Back, Backward, several objects, and Forward/Front on the
  clipping path in a clip group (with a render check); Send to Back in a
  clipping layer.
2026-10-21 15:42:35 +07:00