Commit Graph
28 Commits
Author SHA1 Message Date
bflatasticandClaude Opus 5.5 2497713779 Fix #598: the Free Transform widget
While the Free Transform tool (E) is active, a small box at the canvas's
top left holds Constrain over the tool's three modes: Free Transform,
Perspective Distort and Free Distort. Before, the modes were reachable
only by modifier keys or `tool.setOption`.

- The buttons set the tool's `constrain` and `mode` options through
  `tool.setOption`, as agents do. Constrain acts as Shift held and is
  greyed in the distort modes, where it does nothing. The modifier keys
  keep working while dragging.
- Theme tokens; Constrain shows the link icon, Free Transform the tool's
  own icon, the distort modes are drawn in code. Tooltips translated
  (cs, es, it, ja, pt-br, ru, zh-hans, zh-hant).
- `ui.inspect` reports where it shows (`freeTransformWidget`).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 05:31:43 +07:00
bflatasticandClaude Opus 5.5 ab65474044 macOS: the menus live in the system menu bar, settings in the VectorCraft menu
On macOS the menus are in the system menu bar, laid out as a Mac app's (Illustrator on the Mac as
the reference), and the app settings sit in the VectorCraft menu: About, Settings ▸ (one item per
Preferences page, General… ⌘K), Language ▸, Appearance ▸ (UI brightness), Services, Hide
VectorCraft ⌃⌘H (⌘H stays View › Hide Edges), Hide Others ⌥⌘H, Show All and Quit ⌘Q (the app's own
quit, so unsaved documents are asked about); they leave Edit and Help. Window gets Minimize ⌃⌘M,
Zoom and Bring All to Front; Help is the system's Help menu. Windows, Linux and the web keep the
in-window menu bar unchanged; --in-window-menus or VECTORCRAFT_IN_WINDOW_MENUS keeps it on macOS
too, and so does a menu bar AppKit refuses to build.

One menu model: the in-window menus and the native bar draw the same rows (menus::entry), and the
platform-free native_menu module lays them out, decides when to update (a cheap state hash; labels,
enabled and checked in place, a rebuild only when the structure changes) and hands key equivalents
back to egui as the key presses they were, so shortcuts, user overrides and focused text fields
behave as in the window and nothing fires twice. The muda backend (pinned =0.21.1, macOS only, no
unsafe) is apps/vectorcraft/src/mac_menu.rs, mirroring PhotoCraft's. ui.inspect reports
nativeMenuBar. Translations for the new labels in ja, es, zh-hans, zh-hant, cs and pt-br.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 23:45:31 +07:00
bflatasticandClaude Opus 5.5 d11daabdc7 Contextual Task Bar: drag it by its handle, pin and reset its position
The grip at the bar's left end now drags the bar anywhere on the canvas
(grab cursor), which always holds it whole, also when the window shrinks.
Unpinned, the bar keeps that offset as it follows the selection (in the
document it was moved in); the "…" button opens a More Options menu with
Hide Bar, Pin Bar Position (checked while pinned: the bar stays where it
is across selection changes and the handle still moves it; unpinned it
follows the selection again from there), Reset Bar Position (unpinned,
back under the selection) and Show Properties Panel, as in Illustrator.
As there, the position and the pin last for the session only.

- UI commands window.taskBar.pin {pinned?} and window.taskBar.reset, so
  the control channel and MCP reach them; ui.inspect reports taskBar
  {pinned, rect}.
- One opt_bool helper reads the {key?: bool} params of the toggling window
  commands (toolbarColumns, floatTools, collapseDock, taskBar.pin).
- New strings in ja, es, zh-hans, zh-hant, pt-br and cs; the dropped
  "Hide Contextual Task Bar" tooltip and per-key es messages removed.
- Headless egui test: dragging the grip moves the bar, the offset follows
  the selection, pin holds it across selection changes and a shrinking
  window, unpin follows from there, reset restores.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 20:23:15 +07:00
bflatasticandClaude Opus 5.5 e98a880e75 Part of #472: Escape leaves Presentation Mode; dropped documents open as tabs; .ai off-artboard note
Presentation Mode hides the menus and panels, had no Escape and was saved with the
preferences, so it came back on every restart with no way out. Escape now leaves it (as in
Illustrator), F from it goes back to Normal Screen Mode, and the screen mode is no longer
saved: the app always starts in Normal Screen Mode, and preferences saved in Presentation
Mode by older versions open normally. ui.inspect reports `screenMode` on its own.

Desktop file drags carry no pointer position or modifiers (winit 0.30 on Windows, macOS
and X11), so every drop on a window with a document open was taken for the middle of the
canvas and placed. Where the platform doesn't say, a dropped document (native, SVG, PDF,
.ai, EPS, DXF, EMF/WMF) now opens as a tab of its own and a picture or text is placed in
the middle of the view; pictures dropped together with documents are placed first, so the
last document opened is shown. The web, whose drag events give the position, keeps
Illustrator's choice: placed on the canvas, opened off it (the tab bar).

Illustrator's PDF-compatible part leaves out art outside the artboards (it lives in the
private data alone, which isn't read), so it can't open; importing a file with that
private data now says so in a note. Off-page art a PDF does draw already opens on the
pasteboard; a test keeps it so.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 18:01:12 +07:00
bflatasticandClaude Opus 5.5 9a5429a325 MCP: inspect_document slices too, stricter find filters (review of #416)
- The inspect_document tool (and the control channel's document.inspect)
  take {depth?, childLimit?}, so MCP clients get the skeleton without
  going through run_command; the tool description points at the
  drill-down path.
- document.find rejects a filter of the wrong type instead of dropping
  it (which widened the search); one opt_u64 helper parses limit, depth
  and childLimit.
- docs/mcp.md spells out find's matching rules; control-protocol.md
  and ROADMAP updated; MCP and engine tests cover the new paths.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 09:17:06 +07:00
bflatasticandClaude Opus 5.5 47bed05ff4 Part of #394: Preferences that act on selection, the wheel, tool tips and the grid
Fifteen Preferences options were stored but read by nothing. They now act,
through the existing plumbing (ToolContext for the tools, the prefs read by the
canvas for the view), and reach agents through prefs.set:

- General: Show Tool Tips (off: no widget's tool tip comes due), Double Click
  To Isolate, Zoom with Mouse Wheel (the wheel zooms about the pointer,
  Shift-wheel scrolls up and down, Cmd/Ctrl-wheel sideways), Use Precise
  Cursors (Pen, Eyedropper, Slice and Blend pointers become a crosshair).
- Selection & Anchor Display: Tolerance (objects, anchors and handles, in
  place of the fixed 3 and 4 px), Object Selection by Path Only (compound
  paths too), Command Click to Select Objects Behind (cycles down the objects
  under the pointer; not when Cmd only borrows the selection tool), Zoom to
  Selection (Zoom In/Out centre the selection), anchor Size, Highlight anchors
  on mouse over (Direct Selection).
- Type: Number of Recent Fonts (up to 15 Recent Fonts slots).
- Guides & Grid: guide and grid Color and Style (lines or dots), Grids In Back.

The canvas's context menu, panel drops and hover highlight pick objects like
the selection tools. The control channel gets ui.wheel (with modifiers held
like ui.click) so agents can turn the wheel. The rest of #394 stays open.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 08:22:24 +07:00
BFlatandClaude Opus 5.5 406c27ebd8 Fix #306: render on the power-saving GPU by default, with a preference for the discrete one
On hybrid-graphics laptops (an integrated GPU driving the display plus a
discrete one), egui-wgpu's default power preference is HighPerformance, so
VectorCraft rendered on the discrete GPU and its frames were copied to the
display through the integrated one. On an Asus ZenBook with Intel Iris + Arc
the window flickered whenever the mouse moved over it (#306, #305).

The canvas is rasterized on the CPU (vello_cpu) and the GPU only composites
the canvas texture and draws the UI, so the integrated GPU is plenty. The
desktop app now asks wgpu for the power-saving adapter by default.
Single-GPU machines are unaffected.

- Preferences > Performance > Graphics Processor (`gpuPreference`:
  powerSaving, the default, or highPerformance), with a note that it
  applies after a restart. The app reads it from the saved preferences
  before the window opens. WGPU_POWER_PREF still overrides it.
- Help > About and `ui.inspect` (`graphicsAdapter`) name the adapter in
  use, and it is logged at startup, for future GPU bug reports.
- Docs (README, docs/development.md) and ROADMAP updated.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 21:10:17 +07:00
bflatasticandClaude Opus 5.5 cdb734aede Fix #219: right-click on the canvas opens a context menu
Right-clicking the canvas now opens a context menu, as the reference app
does. The object under the pointer is selected first unless it already is.
The menu then lists what applies to the selection: Undo and Redo, Cut, Copy,
Paste, Isolate Selected Group or Exit Isolation Mode, Group and Ungroup,
Join and Average, Make or Release Clipping Mask and Compound Path, Make
Guides, the Transform, Arrange and Select submenus, and Export Selection.
On empty canvas it lists Paste, the zoom commands, the ruler, grid and guide
toggles and Select All. Commands that can't run now are left out (Undo and
Redo stay, greyed out), and a press on the canvas only closes the menu. Agents list the same menu with the
`ui.contextMenu.list` control method.

Root cause: the canvas ignored the secondary button except in the toolbar's
tool flyouts; there was no context menu at all. The menu reuses the menu
bar's items, rendering and dispatch; Object > Transform and Arrange are now
shared lists.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 02:28:52 +07:00
bflatasticandClaude Opus 5.5 e9abc62f1a M8.4: Liquify keeps going while held, leaves non-paths alone, strokes apply incrementally
Holding the brush still keeps Twirl, Pucker and Bloat applying, scaled by the
time held: a new Tool::tick (time supplied by the host: canvas frames, or
`holdMs` on ui.pointer / pointer_gesture events) repeats the last point every
0.1 s, one more dab there. Liquify never touches graphs, meshes, type, symbols,
images, or envelopes, repeats and blends with their contents, nor guides in
selection mode; those under the brush come back in `skipped` with a `warning`
that the status bar shows (UiRequest::Status). A drag applies only the dabs
each new sample adds (the stroke's state is kept between previews), giving the
same result as the whole stroke, so journal replay still reproduces it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 12:00:52 +07:00
bflatasticandClaude Opus 5.5 92cadd6083 M8.3: Liquify Tool Options dialogs, pen pressure and Brush Affects
Double-clicking a Liquify tool opens its Tool Options (dialog liquifyOptions):
the shared Global Brush Dimensions (Width, Height, Angle, Intensity, Use
Pressure Pen), the tool's options (Detail, Simplify with its checkbox, Twirl
Rate, Complexity, Brush Affects, Horizontal/Vertical) and Show Brush Size.
The canvas captures pen pressure from pen/touch force, ui.pointer and MCP
pointer events take `pressure`, and object.liquify takes [x, y, pressure].
Fixes: LiquifyParams::to_json now sends affectAnchors/In/Out; Alt-drag sizes
the brush from its current size (Shift keeps proportions) instead of
collapsing it. Hint-bar text for the seven tools. Registers the MCP Liquify
tests file added in M8.2.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 10:50:16 +07:00
bflatasticandClaude Opus 5.5 72be324732 Fix #86: modifiers sent with ui.key, ui.click and ui.drag reach every handler
The control channel attached its modifiers only to the synthetic key and
button events, while most handlers read egui's held modifiers
(i.modifiers), which only the keyboard set. The raw input hook now sets
egui's modifiers (a ModifiersChanged event) for the frames synthetic input
spans: a key's press, text and release, a click, and a drag from press
through its moves to release; the keyboard's modifiers, tracked from the
host's events, come back after. ui.key's text now comes with the press.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 23:49:20 +07:00
bflatasticandClaude Opus 5.5 db0a7ffd8b M4.36: Background Save and Export write a snapshot off the UI thread with status bar progress
- With Preferences > File Handling > Enable Background Save / Export on, File >
  Save, Save As, Save a Copy and exports encode and write a snapshot of the
  document on a worker thread; the call returns at once ({path, background}).
- The status bar shows a spinner and what is being written; ui.inspect lists
  the running jobs under `background`.
- The document takes the path and counts as saved as of the snapshot once the
  file is written: edits made meanwhile keep it modified.
- Quit and Close wait for running saves; the Save Changes dialog saves at once.
- The host gives a thread-safe writer (Services::write_shared, atomic on the
  desktop); without one (web, tests) everything runs at once as before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 12:27:06 +07:00
bflatasticandClaude Opus 5.5 950a941003 M4.33: Export As with Use Artboards (All or a range) and art bounds
File > Export > Export As... (file.exportAs) picks any writable format and Use Artboards: All
or a range writes one file per artboard, <file>-<artboard>.<ext> (a PDF keeps them as pages);
off, the export covers the bounds of the visible art (an artless document is refused before the
save dialog). The format's options dialog follows: PNG/JPEG/WebP Options, SVG Options, or Save
PDF for artboards as pages. document.export takes useArtboards for raster formats (true: one
file per chosen artboard, default all) and PDF (false: the art's bounds), and the app's exports
return every file written and the encoder's warnings.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 09:14:42 +07:00
bflatasticandClaude Opus 5.5 4a3859c69b M4.26: SVG Options in the engine, a dialog and MCP
document.export, serialize and save, and the Save As / Save a Copy UI
commands, take the SVG options flat or as svg: {…}: styling
(presentation, style, entities, css), outlineText, images (embed or
link; linked files are written next to the SVG), objectIds (layerNames,
minimal, unique), decimals 1–7, minify, responsive, useArtboards and
range "all" (one SVG per artboard), preserveEditing (the SVG reopens as
the full document) and metadata. Unknown keys are rejected and
document.formats lists every option with its default. Results carry the
SVG writer's warnings.

Save writes SVG to an .svg path and Save again reuses its options.
Export As SVG and Save As / Save a Copy to .svg open SVG Options (first
use: Internal CSS and Responsive, then the last-used choices) with a
read-only code view. Save a Copy no longer retargets the document.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 07:55:59 +07:00
Brandon ThomasandClaude Opus 5.5 3e323bfa2a Robustness: VectorCraft never crashes — no panics in shipped code
Shipped code no longer unwraps, expects or panics: every one of the 124
unwrap()/expect()/panic!/unreachable! sites outside tests now handles the
failure (Result/Option, ?, let-else, defaults) and reports errors to the user.

- Lints: workspace clippy denies unwrap_used, expect_used, panic, todo,
  unimplemented and unreachable; clippy.toml allows them in tests, and
  integration tests, examples and testkit opt out explicitly.
- Safety net (vectorcraft_engine::guard): a panic in a top-level command rolls
  the document back and returns EngineError::Internal; a panicking tool is
  reset; the MCP server answers with an internal error and keeps serving; the
  UI frame and each control request are guarded.
- APIs that hid failures now return them: Rendered::to_png/to_jpeg/to_webp
  return Result (JPEG/WebP errors used to write empty files),
  FontDb::face returns Option, Region::top returns Option.
- Fuzzing: engine/tests/import_fuzz.rs feeds garbage, hostile and mutated SVG
  and PDF through import → render → export (30k cases locally, no panics).
- Docs: AGENTS.md/CLAUDE.md rule, docs/development.md "Robustness" section,
  README pointer and a PR template checklist.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 06:28:59 +07:00
bflatastic 1ae0c22c26 Merge wp/A1 2026-10-04 21:46:02 +07:00
bflatastic 0af6734b70 Merge M3/M4 wave 0: neutral labels and brands gate, per-area paint modules, one engine loader/encoder (M3.7, M3.8, M4.10-M4.13)
# Conflicts:
#	crates/engine/src/cmd/file.rs
#	crates/mcp/src/headless.rs
#	crates/mcp/src/tools.rs
#	crates/ui-egui/src/io.rs
2026-10-04 21:46:01 +07:00
storybored379andClaude Opus 5.5 152228d76d Raster export: refuse sizes the renderer can't produce instead of crashing
PNG/JPEG/WebP export renders the artboard at the requested scale with no size check. The CPU
rasteriser addresses at most 65535 pixels a side (and panics at that edge), so a large artboard at
a print resolution, e.g. the maximum 16383 pt artboard at 300 ppi (~68 000 px), or a screenshot at
scale 16, panicked inside vello_common: the desktop app or the MCP server exited and unsaved work
was lost.

`vectorcraft_render::raster_size` checks the pixel size first (at most 32 768 px a side and 268
megapixels, like Rasterize already refuses oversized images) and the export paths return an error
that names the size: `document.export` / `exportSelection` / `serialize`, the MCP `export` and
`screenshot` tools, File ▸ Export and the control protocol's `ui.render`.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 01:25:18 -07:00
bflatasticandClaude Opus 5.5 d272d32be3 M3.11: Swatch Options — double-click, the options button or the menu item opens a colour swatch's editor (name, process/spot, Global, Gray/RGB/HSB/CMYK/Web sliders, hex) with a live canvas preview; gradients open the Gradient panel and patterns pattern editing; swatch.edit recolours and renames every linked fill, stroke and text run in one undo step, spot forces Global, grouped swatches edit too; swatch.list query
ui.dialog.cancel over the control channel now rolls back a dialog's live preview.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 12:32:17 +07:00
bflatasticandClaude Opus 5.5 7bc50901e4 M4.13: review fixes — template sublayers are left out of raster exports too (the check moves into draw_arc), Export Selection skips art under a template layer at any depth, Export for Screens drops @Nx suffixes on SVG/PDF rows, names files without case clashes and calls an unnamed artboard Artboard-N, oversized raster exports are refused instead of writing empty files, a named MCP artboard/range replaces the option picks, and control app.export without a path returns dataBase64 instead of opening a save dialog
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 11:49:45 +07:00
bflatasticandClaude Opus 5.5 4d503c0327 M4.12: one loader and encoder for every frontend — engine fileio (load/encode/export/save, append-only FORMATS table, OPEN_EXTS, document.formats query, typed per-format options, parse_range); document.open reads native/legacy, SVG/SVGZ, PDF/.ai, .ait (opens untitled like native templates) and PNG/JPEG/GIF/WebP/TIFF/BMP; desktop, web, control channel, headless MCP and the CLI open and encode through it; open dialogs list "All readable files" plus one filter per format
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 11:36:51 +07:00
bflatastic b8701977d4 M4.9: Save / Don't Save / Cancel before closing modified documents — File → Close, Close All, a tab's ×, Quit and the window's close button ask once per modified document (shown first); Cancel stops the whole close/quit, a cancelled Save As keeps the document open; closing keeps per-document views aligned; agents answer the saveChanges dialog with ui.dialog.confirm (discard: true for Don't Save) 2026-10-02 22:42:50 +07:00
Brandon ThomasandClaude Opus 5.5 4878f1c5dd Rename DrawCraft → VectorCraft: crates (vectorcraft-*), apps, binaries, types, env vars, docs, examples (.vectorcraft); old .drawcraft files and preferences still load. Fix: text bounds exact after opening a file; selection no longer marks a document modified (dirty = content differs from the saved document). Screenshots and renders regenerated.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-01 14:30:09 -04:00
Brandon ThomasandClaude Opus 5.5 acb2566d89 Distortion tools (Width, Liquify, Puppet Warp, Perspective Grid), Patterns + Repeat, colour management (CMS, proofing, separations), Preferences/Shortcuts/Workspaces; original brand mark; fix filter panic in thumbnails; README demo scenes
- New original DrawCraft mark (gradient + pen nib) replaces the two-letter badge
- render: thumbnails and pattern tiles use a single-threaded context (vello's default is
  multithreaded and panics on filters); per-item raster effects detected
- Type tool state no longer leaks across documents
- ui.set {status} for clean screenshots
- README: new hero, feature shots, Made in DrawCraft gallery; examples/neon-drive, ribbons,
  feature-sheet; ASSETS.md updated; heading renamed to Crafting Apps

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-30 22:44:39 -04:00
Brandon ThomasandClaude Opus 5.5 42df20ca7f Panels to Illustrator parity (19 panels), ~70 menu commands, generic param dialogs, view rotation, property/model-based tests + MCP e2e; fix arrange overflow, compound grouping, double journaling, float round-trip, coordinate sanity, simplify growth, batch rollback of session state
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-30 09:32:20 -04:00
Brandon ThomasandClaude Opus 5.5 515653f556 Vector tool cursors, real egui pointer injection (ui.move/click/drag), xtask bundle (DrawCraft.app with rendered icon)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-30 07:15:23 -04:00
Brandon ThomasandClaude Opus 5.5 6d21d36d16 M2/M8/M9/M4.4: drawing + transform tools, live effects, PDF export/import, file/batch commands; UI restyled to measured Illustrator metrics (Medium Dark, categorized toolbar, hint bar, task bar, Layers)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-30 06:55:49 -04:00
Brandon ThomasandClaude Opus 5.5 bea0c16636 M0.7/M0.8: egui UI (Illustrator layout), control channel, desktop app
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-30 06:16:46 -04:00