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M0: workspace skeleton — geom, color, doc, render, text, pathops, svg, tools, engine
Engine-first Cargo workspace for DrawCraft (clean-room Illustrator): - geom: anchor-based path model, shapes, hit testing, snapping - color: colours, paints, gradients, swatches, blend modes, harmonies - doc: persistent Arc document tree, appearance stacks, text model, selection - render: vello_cpu renderer (appearance, gradients, clip groups, blend modes) - text: font DB, harfrust shaping, point/area/path layout - pathops: curve booleans (linesweeper), Pathfinder, offset, simplify - svg: import (usvg) and export - tools: selection/direct/pen/shape tools emitting commands - engine: Session, history with interactions, ~110 commands Co-Authored-By: Claude Opus 5.5 <[email protected]>
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[package]
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name = "drawcraft-cli"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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publish = false
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[lints]
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workspace = true
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[dependencies]
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fn main() {}
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[package]
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name = "drawcraft-web"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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publish = false
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[lints]
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workspace = true
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[dependencies]
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fn main() {}
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@@ -0,0 +1,11 @@
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[package]
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name = "drawcraft"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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publish = false
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[lints]
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workspace = true
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[dependencies]
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@@ -0,0 +1 @@
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fn main() {}
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