Merge remote-tracking branch 'origin/main' into pr/freebsd-release

This commit is contained in:
Brandon Thomas committed 2026-10-06 14:41:07 -04:00
commit 047a3bfc6f
247 files changed
+27124 -2093

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+13
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@@ -50,6 +50,19 @@ copy_docs() {
for f in README.md LICENSE LICENSE-MIT LICENSE-APACHE COPYRIGHT; do
if [ -f "$ROOT/$f" ]; then cp "$ROOT/$f" "$dest/"; fi
done
copy_font_licences "$dest"
}
# Built with craft-fonts (CRAFT_FONTS_DIR, set by release.yml): the embedded fonts' licences go with
# the package, as OFL-<family dir>.txt. Nothing to do without it.
copy_font_licences() {
local dest="$1" ofl family
[ -n "${CRAFT_FONTS_DIR:-}" ] || return 0
for ofl in "$CRAFT_FONTS_DIR"/fonts/*/OFL.txt; do
[ -f "$ofl" ] || continue
family="$(basename "$(dirname "$ofl")")"
cp "$ofl" "$dest/OFL-$family.txt"
done
}
# Portable SHA-256 of a file (prints just the hash).
+2
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@@ -108,6 +108,8 @@ sed -e "s/@VERSION@/$VERSION/g" -e "s/@SHORT_VERSION@/$SHORT_VERSION/g" \
"$HERE/Info.plist.in" >"$APP/Contents/Info.plist"
plutil -lint "$APP/Contents/Info.plist"
printf 'APPL????' >"$APP/Contents/PkgInfo"
# The licences of the craft-fonts fonts embedded in the binary (release builds).
copy_font_licences "$APP/Contents/Resources"
# Sign inside-out: nested code first, then the bundle itself (no --deep on the final signature).
# Today the only nested code is the main executable; frameworks/helpers would be signed here too.
+34 -3
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@@ -17,9 +17,10 @@
.EXAMPLE
pwsh packaging/windows/package.ps1 -Arch x64
pwsh packaging/windows/package.ps1 -Arch x86 -SkipBuild
pwsh packaging/windows/package.ps1 -Arch arm64 # cross-compiled; needs the MSVC ARM64 build tools
#>
param(
[ValidateSet('x64', 'x86')] [string] $Arch = 'x64',
[ValidateSet('x64', 'x86', 'arm64')] [string] $Arch = 'x64',
[switch] $SkipBuild
)
$ErrorActionPreference = 'Stop'
@@ -44,7 +45,7 @@ if (-not $Version) { throw 'could not read [workspace.package] version from Carg
# MSI ProductVersion is numeric (major.minor.build); pre-release tags are dropped there.
$MsiVersion = ($Version -split '-')[0]
$Target = if ($Arch -eq 'x64') { 'x86_64-pc-windows-msvc' } else { 'i686-pc-windows-msvc' }
$Target = switch ($Arch) { 'x64' { 'x86_64-pc-windows-msvc' } 'x86' { 'i686-pc-windows-msvc' } 'arm64' { 'aarch64-pc-windows-msvc' } }
$Dist = if ($env:DIST) { $env:DIST } else { Join-Path $Root 'dist\release' }
$TargetDir = if ($env:CARGO_TARGET_DIR) { $env:CARGO_TARGET_DIR } else { Join-Path $Root 'target' }
New-Item -ItemType Directory -Force -Path $Dist | Out-Null
@@ -65,6 +66,23 @@ if (-not $SkipBuild) {
}
$Bin = Join-Path $TargetDir "$Target\release"
# Check both binaries' PE headers before packaging. Machine (COFF header) must match -Arch, so an
# x64 build can never ship labelled arm64. Subsystem (optional header): 2 = Windows GUI, 3 = console.
# The app must be GUI (no console window opens with it); the CLI must stay console so its output
# reaches the terminal.
function Get-PeHeader([string] $Path) {
$bytes = [System.IO.File]::ReadAllBytes($Path)
$pe = [BitConverter]::ToInt32($bytes, 0x3C)
return @{ Machine = [BitConverter]::ToUInt16($bytes, $pe + 4); Subsystem = [BitConverter]::ToUInt16($bytes, $pe + 0x5C) }
}
$Machine = switch ($Arch) { 'x64' { 0x8664 } 'x86' { 0x14C } 'arm64' { 0xAA64 } }
foreach ($check in @(@('vectorcraft.exe', 2), @('vectorcraft-cli.exe', 3))) {
$h = Get-PeHeader (Join-Path $Bin $check[0])
if ($h.Machine -ne $Machine) { throw "$($check[0]) is for machine 0x$('{0:X}' -f $h.Machine), expected 0x$('{0:X}' -f $Machine) ($Arch)" }
if ($h.Subsystem -ne $check[1]) { throw "$($check[0]) has PE subsystem $($h.Subsystem), expected $($check[1])" }
Write-Output "ok $($check[0]): $Arch, PE subsystem $($h.Subsystem)"
}
$Stage = Join-Path $TargetDir "windows-package\$Arch"
Remove-Item -Recurse -Force $Stage -ErrorAction SilentlyContinue
New-Item -ItemType Directory -Force -Path $Stage | Out-Null
@@ -92,9 +110,22 @@ foreach ($f in 'README.md', 'LICENSE', 'LICENSE-MIT', 'LICENSE-APACHE') {
$p = Join-Path $Root $f
if (Test-Path $p) { Copy-Item $p $Portable }
}
# Built with craft-fonts (CRAFT_FONTS_DIR, release builds): the embedded fonts' licences.
if ($env:CRAFT_FONTS_DIR) {
foreach ($ofl in Get-ChildItem -Path (Join-Path $env:CRAFT_FONTS_DIR 'fonts\*\OFL.txt') -ErrorAction SilentlyContinue) {
Copy-Item $ofl.FullName (Join-Path $Portable "OFL-$($ofl.Directory.Name).txt")
}
}
$Zip = Join-Path $Dist "vectorcraft-$Version-windows-$Arch-portable.zip"
Remove-Item -Force $Zip -ErrorAction SilentlyContinue
Compress-Archive -Path $Portable -DestinationPath $Zip
Invoke-Native 'vectorcraft-cli --version' { & (Join-Path $Stage 'vectorcraft-cli.exe') --version }
# Smoke-test the CLI when this machine can run it. An ARM64 build made on an x64 runner can't run
# here; .github/workflows/windows-arm64.yml installs and runs it on ARM64 instead.
$HostArch = [System.Runtime.InteropServices.RuntimeInformation]::OSArchitecture.ToString().ToLowerInvariant()
if ($Arch -ne 'arm64' -or $HostArch -eq 'arm64') {
Invoke-Native 'vectorcraft-cli --version' { & (Join-Path $Stage 'vectorcraft-cli.exe') --version }
} else {
Write-Output "skipping vectorcraft-cli --version: an $Arch build doesn't run on this $HostArch machine"
}
Get-Item $Msi, $Zip | Format-Table Name, Length
+3 -3
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@@ -23,8 +23,8 @@
DowngradeErrorMessage="A newer version of VectorCraft is already installed." />
<MediaTemplate EmbedCab="yes" CompressionLevel="high" />
<Icon Id="VectorcraftIcon" SourceFile="$(var.IconPath)" />
<Property Id="ARPPRODUCTICON" Value="VectorcraftIcon" />
<Icon Id="VectorcraftIcon.ico" SourceFile="$(var.IconPath)" />
<Property Id="ARPPRODUCTICON" Value="VectorcraftIcon.ico" />
<Property Id="ARPURLINFOABOUT" Value="https://getartcraft.com/apps/vectorcraft" />
<Property Id="ARPURLUPDATEINFO" Value="https://getartcraft.com/apps/vectorcraft" />
<Property Id="ARPHELPLINK" Value="https://discord.gg/artcraft" />
@@ -45,7 +45,7 @@
<File Id="VectorcraftExe" Source="$(var.BinDir)\vectorcraft.exe" KeyPath="yes">
<Shortcut Id="StartMenuShortcut" Directory="ProgramMenuFolder" Name="VectorCraft"
Description="VectorCraft vector illustration app" WorkingDirectory="INSTALLFOLDER" Advertise="yes"
Icon="VectorcraftIcon" IconIndex="0" />
Icon="VectorcraftIcon.ico" IconIndex="0" />
</File>
<RegistryValue Root="HKLM" Key="Software\Microsoft\Windows\CurrentVersion\App Paths\vectorcraft.exe" Value="[#VectorcraftExe]" Type="string" />