Edit > Puppet Warp warped only a layer's pixels and left a linked mask
where it was, so the mask no longer lined up with the content. Free
Transform, Warp and Perspective Warp (#3083) already move a linked mask.
`puppet_warp_with_mask` solves the mesh once and moves the mask on the
same mesh: the mask under the mesh is lifted, deformed like the pixels
and laid over the rest; the area it leaves takes the mask's default and
the mask away from the mesh keeps its values. With a selection the mesh
covers only the lifted pixels, so only that part of the mask moves. An
unlinked mask stays put.
Tests: the moved stripe at 8/16/32-bit, undo, an unlinked mask, a
selection, and a hide-all mask in the algo crate. The engine tests fail
before the fix.
Claude-Session: https://claude.ai/code/session_01NPyyabA5efedMqVWMu3fiq
Co-authored-by: Claude Opus 5.5 <[email protected]>
Root cause: run_on_layer in distort_cmds.rs added the smart filter and
returned for a smart object before it called check_locks, so a smart
object with Lock All or Lock Pixels (its own or a parent group's) took
the distortion and a history step.
Fix: check the pixel and full locks (not position) before recording the
smart filter, as regular filters do, and use the filters' error wording.
Co-authored-by: Claude Opus 5.5 (1M context) <[email protected]>
Photoshop's Background is the bottom layer of a file without transparency: a pixel layer that is
transparency- and position-locked, whatever the file's language calls it ("Hintergrund", "背景",
"Arrière-plan"). We matched the name "Background" in compose (deep / shallow knockout), the
engine (cut/clear, merge visible, transforms, warps, distort, erasers, styles, masks, crops,
straighten, smart-object unpack) and the UI (Properties, layer row, tab title), so a localized
file's deep knockout revealed transparency instead of the Background.
- `Document::background` / `background_mut` / `is_background` and `Layer::has_background_traits`
in the doc model replace every name check; `extra_cmds::background_to_layer` is the one
"Background → Layer 0" conversion.
- PSD import marks the bottom record position-locked when it is transparency-protected and has
no transparency channel, with or without an `lspf` block. Affinity import and HDR Toning now
lock the Background's position like every other place that creates one.
Co-authored-by: Claude Opus 5.5 <[email protected]>
With a selection, Perspective Warp moved only the selected pixels but warped
the whole linked layer mask, so unselected pixels changed visibility. The mask
now follows the same split as Free Transform (#205): the selected region of a
linked mask moves with the pixels and the rest stays put.
Claude-Session: https://claude.ai/code/session_015Vepmc5pt6MikxbsDj21Bu
Co-authored-by: Leel Wasanatha <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
* Make large pixel operations allocation-fallible
* Warp: drop the fixed 400 MP cap; fallible reservations already cover large transforms
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Adapt #2530 to main: fallible steep-Distort warp, Result from mask paste in float moves; regenerate scorecard
Co-Authored-By: Claude Opus 5.5 <[email protected]>
---------
Co-authored-by: Brandon Thomas <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
edit.puppetWarp accepted pin destinations that are finite but arbitrarily
far away, and the triangle renderer sizes its tile, bin and lookup
collections from the deformed mesh's bounds: a pin dragged to (2^20, 2^20)
meant 17.6 million tiles (at least 846 MB of bookkeeping) before a pixel
was drawn.
- algo: MAX_WARP_PIXELS (2^30, about 16000 tiles; the Select > Modify
budget). puppet_warp returns None when the deformed mesh's bounding box
exceeds it or isn't finite, checked after the solve and before render.
- engine: edit.puppetWarp returns a bad-params error and the edit is
discarded (layer unchanged, no history step). run_on_layer's and
deform_selected's warp callbacks now return Result (a LayerFn alias);
Liquify and Perspective Warp wrap theirs in Ok.
- A stored Puppet Warp smart filter too far to render leaves the smart
object's pixels as they were.
Tests: algo (far pins refused, a near pin renders) and engine (the issue's
command refused at 8/16/32-bit, with and without a selection, layer and
history unchanged; a rigid move and a 4000 px pin still work; smart object
unchanged).
Co-authored-by: Claude Opus 5.5 <[email protected]>
* Lasso inside liquify mode , with hotkeys L, alt , ctrl+i, ctrl+h for visibility
* Liquify Freeze Lasso: scanline fill, tests, one translated tooltip, theme colours
- apply_lasso fills node rows with an even-odd scanline pass (O(rows x edges) plus the nodes
written) instead of a point-in-polygon test per node; non-finite points are skipped and huge
or off-canvas polygons clamp to the field.
- LassoMask joins LiquifyTool::ALL, so the strip draws its button in the loop; its tooltip is
one translated string (all catalogs); the outline uses theme tokens.
- A closed lasso clears Redo (#435).
- filter.liquify params doc lists lassoMask.
- Tests: concave polygon vs. a reference even-odd test at several cell sizes, thaw, degenerate
and hostile polygons, replay; the UI lasso records a stroke, Alt thaws, undo/redo.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
---------
Co-authored-by: JJ <[email protected]>
Co-authored-by: Brandon Thomas <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
CI's `cargo fmt --all -- --check` has failed on every run because the
repo had no rustfmt config and was never formatted. Use the same settings
as EffectCraft/FilmCraft (max_width 160, use_small_heuristics Max), which
also keeps the churn small. Formatting only; no code changes.
Co-Authored-By: Claude Opus 5.5 <[email protected]>