- Inner shadows paint over the fills and under the children and strokes, as documented (canvas,
PNG, PDF and SVG alike; text fills every run before the inner shadow and the strokes).
- Layer and background blur gain a progressive type: the radius ramps linearly from a start radius
at a start point to the end radius at an end point (unit-box points, like gradient handles).
Rendered by blending a few geometric blur levels, each blurred only around the pixels that use
it; bands and partial renders match one piece. Design panel type menu and Start/End fields,
on-canvas handles while the settings are open, effect.add/effect.set params, startRadius
variable bindings, scale tool, REST import (blurType, startRadius, startOffset, endOffset),
Inspect row; CSS leaves progressive blurs out.
- SVG export embeds renders for what filters can't match: noise grains over the vector layer
(crisp, blended), texture and progressive layer blur whole, background blur and glass from what
lies under the layer among the exported layers. PDF and SVG share the renderer's helpers.
Co-authored-by: Claude Opus 5.5 <[email protected]>
- Background blur sees the whole backdrop under the layer: the renderer keeps the stack of
isolated surfaces it draws into (clipping frames, rounded clips, faded groups, masks) and
flattens it for the layer's area, reading past the layer's own box. A blur inside a clipping
frame now shows the frame's fill instead of the sharp layers below, on the canvas and in PNG
exports. The PDF export draws background blur and glass through the same code from a render of
what lies under the node (`backdrop::render_beneath`, which the PDF's backdrop now shares), and
its images match the PNG's pixels.
- Shadow spread offsets the outline: the shape filled and stroked twice the spread wide with
mitred joins (grow) or cut away (shrink), the stroked bands cached per outline. Ellipses stay
ellipses, stars keep sharp points, text keeps its letterforms, rounded corners grow their
radius. Inner shadows shrink the outline the same way. Canvas, PNG and PDF share the shadow
code; SVG writes spread shadows as the same geometry and now exports inner shadows.
- Glass effect (light angle and intensity, refraction, depth, dispersion, frost, splay): the
frosted backdrop bent towards the inside within `depth` of the edge, colour fringes, light on
the rim, from an exact distance transform with smoothed normals.
- Noise: mono, duo and multi colour modes, grain size, density, opacity and blend mode; grains
live in the layer's coordinates (stable when panning and zooming). Texture is now drawn
(pixels scattered by the radius, grain size, clip to shape).
- Design panel rows for noise mode/colours/opacity, texture clip to shape and every glass value;
`effect.add` takes `glass`; REST import of NOISE, TEXTURE and GLASS; Inspect rows and CSS;
the scale tool scales grain sizes, texture radius, glass depth and frost.
- Tests in new modules: render backdrop/spread/grain tests, PDF backdrop tests, SVG, doc,
engine and REST effect tests.
Co-authored-by: Claude Opus 5.5 <[email protected]>
Canvas previews zoomed out to 50% or less draw levels of detail
(crates/render/src/lod.rs): subtrees under 2 device px are splatted as
their averaged paint colours (box filter, no paths or effects), text
under 4 px is greeked into bars, small solid rectangles are splatted and
rectangular clip layers are composited without the blend pipeline.
Image paints and masks keep the exact path. Exports, thumbnails and
every other render stay exact (Options::lod is off by default); render
bands are assembled with a row copy instead of a pixmap draw.
.figcraft documents are serialized straight into the compressor and
parsed straight from the text (a header pass reads version and image
index without building a value tree); layer and text fields at their
default values are left out (63 -> 22 MB of JSON at 50k layers, older
files still load); JSON members use deflate level 3.
At 50k layers: zoomed-to-fit render ~58 -> ~8 ms, save ~1.0 s -> ~0.09 s,
load ~0.86 s -> ~0.16 s.
Co-authored-by: Claude Opus 5.5 <[email protected]>
Large documents stay interactive: the canvas re-renders only what a pan uncovers or an edit
touches, the layers panel lays out only the rows in view, and per-frame work no longer walks the
whole page.
- Benchmark: `cargo xtask bench [SIZES]` builds synthetic pages (`figcraft_engine::synthetic`:
screens with an auto layout header, a card group, button instances and shapes/text) at
1k/10k/50k layers and prints engine/render timings (`figcraft-cli perf --layers 1000,10000`) and
headless whole-UI frame timings (an ignored ui-egui test).
- Retained canvas rendering (`figcraft_render::Retained`, used by the render worker): views snap
to whole device pixels, so a pan shifts the previous image in place and renders only the
uncovered strips; an edit renders only where changed layers were and are
(`Document::changed_ids` diffs the two versions skipping shared structure; ancestors that paint
from their children's pixels - booleans, effects, masks - count whole; background blur reach
and noise are allowed for). Zoom, page, options, font or page-level changes, or large changes,
render the whole view as before. `ui.inspect` reports `canvas.renderWork`.
- The texture image is converted on the render thread, not the UI thread.
- Layers panel: only visible rows are laid out (stable ids while scrolling); rows are cached per
document version, page, expanded set and filter.
- Frame labels and layout grids of off-screen top-level frames are skipped; the Prototype tab's
connection sources are cached per document version.
- Text: the layout cache keys by a cheap fingerprint confirmed by `TextData` equality (no Debug
formatting per lookup, 32k entries) and hands out shared layouts; a layout generation marks
renders stale when fonts arrive. Overflowing text is culled by its glyphs, so it no longer
vanishes while its box is off screen.
Before -> after (release, Windows, 1440x900 view, ms; 10k / 50k layers):
- move one layer, re-render @100%: 7.65 / 6.49 -> 0.18 / 0.81
- move one layer, re-render zoomed out: 11.95 / 24.10 -> 0.16 / 0.77
- pan 40 px @100%: 7.53 / 6.82 -> 0.69 / 0.81
- pan 40 px zoomed out: 12.07 / 24.30 -> 1.62 / 4.17
- full render @100% / zoomed to fit: 7.78 / 44.22 -> 6.56 / 38.83 (10k @100%, 50k fit)
- UI frame, every screen expanded in layers: 6.16 / 39.07 -> 0.24 / 0.57
- UI frame, scrolling that panel: 6.11 / 40.18 -> 0.43 / 0.40
- UI frame, layers filtered by name: 1.03 / 6.92 -> 0.17 / 0.36
- UI frame, Prototype tab: 0.89 / 6.45 -> 0.18 / 0.80
- UI frame, idle: 0.31 / 1.43 -> 0.11 / 0.39
Unchanged and within budget: single-layer edits through the engine ~0.01 ms, normalize after a
one-node edit < 0.01 ms, hit test 26 / 93 us. Left: save/load at 50k (~0.7 s each), zoomed-out
renders at 50k (~40 ms).
Tests: retained renders match full renders after pans, moves, recolours, hide/remove/add, undo,
masks, overflowing text, edits under a background blur and an inner-shadow/noise layer, a drop-
shadowed group, and a blur panned in from the view's edge; zoom/page/options/page background
render full; junk views don't panic. Layer-row and prototype-source caches follow edits, undo,
page switches, expansion and the filter. `changed_ids`, the text cache, and the perf CLI.
Co-authored-by: Claude Opus 5.5 <[email protected]>