mirror of
https://github.com/storytold/effectcraft.git
synced 2026-10-22 18:22:19 +00:00
Text with embedded TrueType, CFF (Type1C / CIDFontType0C / OpenType), Type 1 and Type 3 fonts, standard-14 fallback to the bundled OFL fonts; Flate / DCT / inline / stencil images with SMask, Indexed and ICC alternates; luminosity / alpha soft masks and the 16 blend modes in the SVG render tree; tiling patterns; calculator functions; file.import page and Footage::page; Create Shapes from Vector Layer keeps clips (page clips as layer masks, nested clips as Merge Paths Intersect). Co-Authored-By: Claude Opus 5.5 <[email protected]>
436 lines
19 KiB
Rust
436 lines
19 KiB
Rust
//! Vector conversions behind Layer ▸ Create: Create Shapes from Vector Layer (SVG, PDF,
|
|
//! Illustrator and EPS footage → shape layer), Create Shapes from Text and Create Masks from
|
|
//! Text (glyph outlines), and vector files imported as compositions (one layer per file layer).
|
|
|
|
use effectcraft_keyframe::{Gradient, ShapePath, Value};
|
|
use effectcraft_project::build::{self, Ids};
|
|
use effectcraft_project::{Comp, ItemId, Layer, LayerSource, MaskMode, Project, PropGroup};
|
|
use effectcraft_svg::{Affine, Doc, Geom, GradientKind, Node, Paint};
|
|
use kurbo::{BezPath, Point};
|
|
|
|
fn shape_paths(ids: &mut Ids, path: &BezPath) -> Vec<PropGroup> {
|
|
effectcraft_path::from_kurbo(path)
|
|
.into_iter()
|
|
.enumerate()
|
|
.map(|(i, sp)| {
|
|
let mut g = build::shape_path(ids, sp);
|
|
g.name = format!("Path {}", i + 1);
|
|
g
|
|
})
|
|
.collect()
|
|
}
|
|
|
|
fn det_scale(m: Affine) -> f64 {
|
|
let c = m.as_coeffs();
|
|
(c[0] * c[3] - c[1] * c[2]).abs().sqrt()
|
|
}
|
|
|
|
/// Axis-aligned scale + translation only (basic shapes stay parametric).
|
|
fn axis_aligned(m: Affine) -> Option<(f64, f64, f64, f64)> {
|
|
let c = m.as_coeffs();
|
|
(c[1].abs() < 1e-9 && c[2].abs() < 1e-9 && c[0] > 0.0 && c[3] > 0.0).then_some((c[0], c[3], c[4], c[5]))
|
|
}
|
|
|
|
fn gradient_value(g: &effectcraft_svg::Gradient) -> Gradient {
|
|
Gradient {
|
|
colors: g.stops.iter().map(|(o, c)| (*o, [c[0] as f32, c[1] as f32, c[2] as f32, 1.0])).collect(),
|
|
opacities: g.stops.iter().map(|(o, c)| (*o, c[3] as f32)).collect(),
|
|
}
|
|
}
|
|
|
|
/// Gradient start/end points in shape-layer space (`m`: shape user space → layer space).
|
|
fn gradient_points(g: &effectcraft_svg::Gradient, m: Affine, bbox: kurbo::Rect) -> (bool, [f64; 2], [f64; 2]) {
|
|
let unit = if g.bbox_units { Affine::new([bbox.width(), 0.0, 0.0, bbox.height(), bbox.x0, bbox.y0]) } else { Affine::IDENTITY };
|
|
let full = m * unit * g.transform;
|
|
let p = |x: f64, y: f64| {
|
|
let q = full * Point::new(x, y);
|
|
[q.x, q.y]
|
|
};
|
|
match g.kind {
|
|
GradientKind::Linear { x1, y1, x2, y2 } => (false, p(x1, y1), p(x2, y2)),
|
|
GradientKind::Radial { cx, cy, r, .. } => (true, p(cx, cy), p(cx + r, cy)),
|
|
}
|
|
}
|
|
|
|
fn shape_items(ids: &mut Ids, s: &effectcraft_svg::Shape, m: Affine) -> Vec<PropGroup> {
|
|
use kurbo::Shape as _;
|
|
let mut items = vec![];
|
|
// Geometry: parametric when the transform keeps rectangles/ellipses axis-aligned.
|
|
match (&s.geom, axis_aligned(m)) {
|
|
(Geom::Rect { x, y, w, h, rx, ry }, Some((sx, sy, tx, ty))) if (rx - ry).abs() < 1e-9 && (*rx == 0.0 || (sx - sy).abs() < 1e-9) => {
|
|
let (w2, h2) = (w * sx, h * sy);
|
|
let pos = [tx + (x + w / 2.0) * sx, ty + (y + h / 2.0) * sy];
|
|
let mut g = build::shape_rect(ids, [w2, h2], pos, rx * sx);
|
|
g.name = "Rectangle Path 1".into();
|
|
items.push(g);
|
|
}
|
|
(Geom::Ellipse { cx, cy, rx, ry }, Some((sx, sy, tx, ty))) => {
|
|
items.push(build::shape_ellipse(ids, [2.0 * rx * sx, 2.0 * ry * sy], [tx + cx * sx, ty + cy * sy]));
|
|
}
|
|
(g, _) => items.extend(shape_paths(ids, &(m * g.to_path()))),
|
|
}
|
|
let bbox = s.geom.to_path().bounding_box();
|
|
if let Some(st) = &s.stroke {
|
|
let width = st.width * det_scale(m);
|
|
let mut g = match &st.paint {
|
|
Paint::Color(c) => build::shape_stroke(ids, [c[0], c[1], c[2], 1.0], width),
|
|
Paint::Gradient(gr) => {
|
|
let (radial, a, b) = gradient_points(gr, m, bbox);
|
|
build::shape_gradient_stroke(ids, radial, a, b, gradient_value(gr), width)
|
|
}
|
|
};
|
|
set(&mut g, "opacity", Value::Scalar(st.opacity * 100.0));
|
|
set(&mut g, "cap", Value::Enum(st.cap as u32));
|
|
set(&mut g, "join", Value::Enum(st.join as u32));
|
|
set(&mut g, "miter", Value::Scalar(st.miter));
|
|
if let Some((d, off)) = &st.dash
|
|
&& let Some(dg) = g.sub_mut("dashes")
|
|
{
|
|
let k = det_scale(m);
|
|
set(dg, "dash", Value::Scalar(d.first().copied().unwrap_or(0.0) * k));
|
|
set(dg, "gap", Value::Scalar(d.get(1).or(d.first()).copied().unwrap_or(0.0) * k));
|
|
set(dg, "offset", Value::Scalar(off * k));
|
|
}
|
|
items.push(g);
|
|
}
|
|
if let Some(f) = &s.fill {
|
|
let mut g = match f {
|
|
Paint::Color(c) => build::shape_fill(ids, [c[0], c[1], c[2], 1.0]),
|
|
Paint::Gradient(gr) => {
|
|
let (radial, a, b) = gradient_points(gr, m, bbox);
|
|
build::shape_gradient_fill(ids, radial, a, b, gradient_value(gr))
|
|
}
|
|
};
|
|
set(&mut g, "opacity", Value::Scalar(s.fill_opacity * 100.0));
|
|
set(&mut g, "rule", Value::Enum(u32::from(s.fill_rule == effectcraft_svg::FillRule::EvenOdd)));
|
|
items.push(g);
|
|
}
|
|
items
|
|
}
|
|
|
|
fn set(g: &mut PropGroup, k: &str, v: Value) {
|
|
if let Some(p) = g.get_mut(k) {
|
|
p.value = v;
|
|
}
|
|
}
|
|
|
|
fn group(ids: &mut Ids, name: &str, items: Vec<PropGroup>, opacity: f64) -> PropGroup {
|
|
let mut g = build::shape_group(ids, name, items);
|
|
if let Some(p) = g.prop_mut("transform/opacity") {
|
|
p.value = Value::Scalar(opacity * 100.0);
|
|
}
|
|
g
|
|
}
|
|
|
|
/// A Merge Paths item in `mode` (0 Merge, 3 Intersect).
|
|
fn merge_item(ids: &mut Ids, mode: u32) -> Option<PropGroup> {
|
|
let mut g = build::shape_simple_op(ids, "merge")?;
|
|
set(&mut g, "mode", Value::Enum(mode));
|
|
Some(g)
|
|
}
|
|
|
|
/// A shape inside clipping groups: its geometry merged into one compound path (an inner group
|
|
/// with Merge Paths), the clip paths, and Merge Paths ▸ Intersect before its paint, so the fill
|
|
/// is exactly the clipped area. Open stroked paths stay unclipped (an intersection would close
|
|
/// them).
|
|
fn clipped_items(ids: &mut Ids, s: &effectcraft_svg::Shape, m: Affine, clips: &[BezPath]) -> Vec<PropGroup> {
|
|
let items = shape_items(ids, s, m);
|
|
let path = s.geom.to_path();
|
|
let closed = path.elements().iter().any(|e| matches!(e, kurbo::PathEl::ClosePath)) || s.fill.is_some();
|
|
if clips.is_empty() || !closed {
|
|
return items;
|
|
}
|
|
let (geom, paint): (Vec<PropGroup>, Vec<PropGroup>) =
|
|
items.into_iter().partition(|g| !matches!(g.match_id.as_str(), "fill" | "stroke" | "gfill" | "gstroke"));
|
|
let mut inner = geom;
|
|
inner.extend(merge_item(ids, 0));
|
|
let mut out = vec![build::shape_group(ids, "Clipped Path", inner)];
|
|
for (i, c) in clips.iter().enumerate() {
|
|
let mut parts = shape_paths(ids, c);
|
|
parts.extend(merge_item(ids, 0));
|
|
out.push(build::shape_group(ids, &format!("Clip Path {}", i + 1), parts));
|
|
}
|
|
out.extend(merge_item(ids, 3));
|
|
out.extend(paint);
|
|
out
|
|
}
|
|
|
|
/// Shape layer contents for an SVG document, in document pixels (transforms are baked into the
|
|
/// geometry; group and element opacity go to the group transforms, blend modes to the groups'
|
|
/// Blend Mode). Top of the paint order first.
|
|
///
|
|
/// Clipping groups (PDF / Illustrator clipping masks): shapes inside them are intersected with
|
|
/// the clip paths through Merge Paths ▸ Intersect (see [`clipped_items`]). Clips enclosing the
|
|
/// whole document are layer masks instead ([`vector_clip_masks`], used by
|
|
/// [`shapes_from_vector`]). Images and soft masks are not converted.
|
|
pub fn svg_contents(ids: &mut Ids, doc: &Doc) -> Vec<PropGroup> {
|
|
fn walk(ids: &mut Ids, nodes: &[Node], m: Affine, clips: &[BezPath]) -> Vec<PropGroup> {
|
|
let mut out = vec![];
|
|
for n in nodes.iter().rev() {
|
|
match n {
|
|
Node::Group(g) => {
|
|
let gm = m * g.transform;
|
|
let mut inner_clips = clips.to_vec();
|
|
inner_clips.extend(g.clip.iter().map(|(p, _)| gm * p.clone()));
|
|
let items = walk(ids, &g.children, gm, &inner_clips);
|
|
if !items.is_empty() {
|
|
let mut grp = group(ids, &g.name, items, g.opacity);
|
|
if g.blend != effectcraft_svg::BlendMode::Normal {
|
|
set(&mut grp, "blend", Value::Enum(blend_index(g.blend)));
|
|
}
|
|
out.push(grp);
|
|
}
|
|
}
|
|
Node::Shape(s) => {
|
|
let sm = m * s.transform;
|
|
let items = if clips.is_empty() { shape_items(ids, s, sm) } else { clipped_items(ids, s, sm, clips) };
|
|
if !items.is_empty() {
|
|
out.push(group(ids, &s.name, items, s.opacity));
|
|
}
|
|
}
|
|
Node::Image(_) => {}
|
|
}
|
|
}
|
|
out
|
|
}
|
|
let root = &doc.root;
|
|
let mut clips = vec![];
|
|
clips.extend(root.clip.iter().map(|(p, _)| root.transform * p.clone()));
|
|
let items = walk(ids, &root.children, root.transform, &clips);
|
|
if (root.opacity - 1.0).abs() > 1e-9 { vec![group(ids, "svg", items, root.opacity)] } else { items }
|
|
}
|
|
|
|
/// The shape-layer Blend Mode index of an SVG / PDF blend mode.
|
|
fn blend_index(b: effectcraft_svg::BlendMode) -> u32 {
|
|
use effectcraft_color::BlendMode as P;
|
|
use effectcraft_svg::BlendMode as S;
|
|
let p = match b {
|
|
S::Normal => P::Normal,
|
|
S::Multiply => P::Multiply,
|
|
S::Screen => P::Screen,
|
|
S::Overlay => P::Overlay,
|
|
S::Darken => P::Darken,
|
|
S::Lighten => P::Lighten,
|
|
S::ColorDodge => P::ColorDodge,
|
|
S::ColorBurn => P::ColorBurn,
|
|
S::HardLight => P::HardLight,
|
|
S::SoftLight => P::SoftLight,
|
|
S::Difference => P::Difference,
|
|
S::Exclusion => P::Exclusion,
|
|
S::Hue => P::Hue,
|
|
S::Saturation => P::Saturation,
|
|
S::Color => P::Color,
|
|
S::Luminosity => P::Luminosity,
|
|
};
|
|
P::ALL.iter().position(|x| *x == p).unwrap_or(0) as u32
|
|
}
|
|
|
|
/// Clips that enclose the whole document (on a chain of single-child groups from the root, as
|
|
/// an Illustrator artboard clip or a PDF page clip), in document pixels, and the document with
|
|
/// those clips removed: Create Shapes from Vector Layer makes them layer masks.
|
|
pub fn vector_clip_masks(doc: &Doc) -> (Vec<BezPath>, Doc) {
|
|
let mut out = doc.clone();
|
|
let mut masks = vec![];
|
|
let mut m = Affine::IDENTITY;
|
|
let mut g = &mut out.root;
|
|
loop {
|
|
m *= g.transform;
|
|
for (p, _) in g.clip.drain(..) {
|
|
masks.push(m * p);
|
|
}
|
|
if g.children.len() != 1 {
|
|
break;
|
|
}
|
|
match &mut g.children[0] {
|
|
Node::Group(sub) if sub.mask.is_none() && sub.blend == effectcraft_svg::BlendMode::Normal => g = sub,
|
|
_ => break,
|
|
}
|
|
}
|
|
(masks, out)
|
|
}
|
|
|
|
/// Whether footage is a vector file (SVG / PDF / AI / EPS).
|
|
pub fn is_vector(f: &effectcraft_project::Footage) -> bool {
|
|
effectcraft_render::is_vector_footage(f) || f.path.to_ascii_lowercase().ends_with(".svg")
|
|
}
|
|
|
|
/// The vector document of an SVG / PDF / AI / EPS file (`None` for other formats): page
|
|
/// `page` of a PDF, restricted to one layer when `layer` names it.
|
|
pub fn vector_doc(path: &str, bytes: &[u8], layer: Option<&effectcraft_project::SourceLayer>, page: u32) -> Option<Result<Doc, String>> {
|
|
if path.to_ascii_lowercase().ends_with(".svg") || effectcraft_svg::looks_like_svg(bytes) {
|
|
return Some(effectcraft_svg::parse(bytes).map_err(|e| format!("{path}: {e}")));
|
|
}
|
|
effectcraft_pdf::sniff(bytes)?;
|
|
Some(
|
|
effectcraft_pdf::parse_page(bytes, page as usize)
|
|
.map(|d| match layer {
|
|
Some(l) => effectcraft_pdf::layer_doc(&d, l.index as usize),
|
|
None => d,
|
|
})
|
|
.map_err(|e| format!("{path}: {e}")),
|
|
)
|
|
}
|
|
|
|
/// Import page `page` of a PDF / Illustrator / EPS document as a composition the size of the
|
|
/// page: one footage item per file layer (each showing only that layer, continuously
|
|
/// rasterisable), top layer first. Returns (comp, folder, items).
|
|
pub fn import_vector_comp(
|
|
proj: &mut Project,
|
|
path: &str,
|
|
bytes: &[u8],
|
|
name: &str,
|
|
page: u32,
|
|
rate: effectcraft_time::FrameRate,
|
|
duration: effectcraft_time::Tick,
|
|
) -> Result<(ItemId, ItemId, Vec<ItemId>), String> {
|
|
use effectcraft_color::Label;
|
|
use effectcraft_project::{AlphaMode, Footage, FootageKind, ItemKind, SourceLayer};
|
|
let doc = effectcraft_pdf::parse_page(bytes, page as usize).map_err(|e| format!("{path}: {e}"))?;
|
|
let codec = effectcraft_pdf::codec(path, bytes).unwrap_or("PDF");
|
|
let (w, h) = doc.pixel_size();
|
|
let file = std::path::Path::new(path).file_name().map(|n| n.to_string_lossy().to_string()).unwrap_or_default();
|
|
let folder = proj.add_item(&format!("{name} Layers"), Label::Yellow, None, ItemKind::Folder);
|
|
let mut comp = Comp::new(w, h, rate, duration);
|
|
let mut items = vec![];
|
|
let names = effectcraft_pdf::layer_names(&doc);
|
|
for (i, lname) in names.iter().enumerate() {
|
|
let f = Footage {
|
|
path: path.to_string(),
|
|
kind: FootageKind::Still,
|
|
width: w,
|
|
height: h,
|
|
pixel_aspect: 1.0,
|
|
frame_rate: rate,
|
|
has_video: true,
|
|
alpha: AlphaMode::Straight,
|
|
loop_count: 1,
|
|
codec: codec.into(),
|
|
layer: Some(SourceLayer { index: i as u32, name: lname.clone(), layer_size: false, ..Default::default() }),
|
|
page,
|
|
..Default::default()
|
|
};
|
|
let id = proj.add_item(&format!("{lname}/{file}"), Label::Lavender, Some(folder), ItemKind::Footage(f));
|
|
items.push(id);
|
|
let mut l = build::layer(proj, &comp, lname, LayerSource::Footage { item: id }, (w, h), None);
|
|
l.name = comp.unique_layer_name(lname);
|
|
comp.layers.insert(0, l);
|
|
}
|
|
let cid = proj.add_item(name, Label::Sandstone, None, ItemKind::Comp(std::sync::Arc::new(comp)));
|
|
Ok((cid, folder, items))
|
|
}
|
|
|
|
/// A copy of `src`'s transform group with fresh uids.
|
|
fn copy_transform(proj: &mut Project, src: &Layer, dst: &mut Layer) {
|
|
let Some(tr) = src.props.sub("transform") else { return };
|
|
let mut tr = tr.clone();
|
|
let mut n = proj.next_id;
|
|
tr.reassign_uids(&mut n);
|
|
proj.next_id = n + 1;
|
|
if let Some(slot) = dst.props.children.iter_mut().find(|c| c.match_id() == "transform") {
|
|
*slot = tr.into();
|
|
}
|
|
}
|
|
|
|
fn like_source(dst: &mut Layer, src: &Layer) {
|
|
dst.start_time = src.start_time;
|
|
dst.in_point = src.in_point;
|
|
dst.out_point = src.out_point;
|
|
dst.stretch = src.stretch;
|
|
dst.parent = src.parent;
|
|
dst.switches.three_d = src.switches.three_d;
|
|
}
|
|
|
|
/// Layer ▸ Create ▸ Create Shapes from Vector Layer: `doc` is the SVG shown by `src`. A clip
|
|
/// enclosing the whole document becomes the layer's masks (Add, then Intersect); nested clips
|
|
/// are kept with Merge Paths (see [`svg_contents`]).
|
|
pub fn shapes_from_vector(proj: &mut Project, comp: &Comp, src: &Layer, doc: &Doc) -> Layer {
|
|
let mut l = build::layer(proj, comp, &format!("{} Outlines", src.name), LayerSource::Shape, (0, 0), None);
|
|
let (clips, doc) = vector_clip_masks(doc);
|
|
let mut ids = Ids(&mut proj.next_id);
|
|
let items = svg_contents(&mut ids, &doc);
|
|
if let Some(c) = l.props.sub_mut("contents") {
|
|
c.children.extend(items.into_iter().map(Into::into));
|
|
}
|
|
let mut n = 0;
|
|
for (k, clip) in clips.iter().enumerate() {
|
|
for sp in effectcraft_path::from_kurbo(clip) {
|
|
n += 1;
|
|
let mode = if k == 0 { MaskMode::Add } else { MaskMode::Intersect };
|
|
let mk = build::mask(&mut ids, &format!("Mask {n}"), sp, mode, [255, 255, 0]);
|
|
if let Some(masks) = l.props.sub_mut("masks") {
|
|
masks.children.push(mk.into());
|
|
}
|
|
}
|
|
}
|
|
copy_transform(proj, src, &mut l);
|
|
like_source(&mut l, src);
|
|
l.name = comp.unique_layer_name(&format!("{} Outlines", src.name));
|
|
l
|
|
}
|
|
|
|
/// Layer ▸ Create ▸ Create Shapes from Text: one group per character with its outline, fill and
|
|
/// stroke (as laid out at the comp time `ctx` was made for).
|
|
pub fn shapes_from_text(proj: &mut Project, comp: &Comp, ctx_project: &Project, cid: ItemId, src: &Layer, time: effectcraft_time::Tick) -> Option<Layer> {
|
|
let ctx = effectcraft_render::EvalCtx::new(ctx_project, cid, comp, time);
|
|
let geom = effectcraft_render::text::text_geom(&ctx, src)?;
|
|
let chars: Vec<char> = geom.doc.text.chars().filter(|c| !c.is_whitespace()).collect();
|
|
let mut l = build::layer(proj, comp, &format!("{} Outlines", src.name), LayerSource::Shape, (0, 0), None);
|
|
let mut groups = vec![];
|
|
{
|
|
let mut ids = Ids(&mut proj.next_id);
|
|
for (i, g) in geom.glyphs.iter().enumerate() {
|
|
let path = g.path();
|
|
if path.elements().is_empty() {
|
|
continue;
|
|
}
|
|
let mut items = shape_paths(&mut ids, &path);
|
|
if g.stroke_width > 0.0 && g.stroke[3] > 0.0 {
|
|
let c = g.stroke;
|
|
items.push(build::shape_stroke(&mut ids, [c[0] as f64, c[1] as f64, c[2] as f64, 1.0], g.stroke_width));
|
|
}
|
|
if g.apply_fill {
|
|
let c = g.fill;
|
|
let mut f = build::shape_fill(&mut ids, [c[0] as f64, c[1] as f64, c[2] as f64, 1.0]);
|
|
set(&mut f, "opacity", Value::Scalar(c[3] as f64 * 100.0));
|
|
items.push(f);
|
|
}
|
|
let name = chars.get(i).map(|c| c.to_string()).unwrap_or_else(|| format!("Glyph {}", i + 1));
|
|
groups.push(group(&mut ids, &name, items, 1.0));
|
|
}
|
|
}
|
|
// First character on top, as in After Effects.
|
|
if let Some(c) = l.props.sub_mut("contents") {
|
|
c.children.extend(groups.into_iter().map(Into::into));
|
|
}
|
|
copy_transform(proj, src, &mut l);
|
|
like_source(&mut l, src);
|
|
l.name = comp.unique_layer_name(&format!("{} Outlines", src.name));
|
|
Some(l)
|
|
}
|
|
|
|
/// Glyph outlines of a text layer in comp space (for Create Masks from Text).
|
|
pub fn text_outlines_in_comp(project: &Project, cid: ItemId, comp: &Comp, src: &Layer, time: effectcraft_time::Tick) -> Vec<ShapePath> {
|
|
let ctx = effectcraft_render::EvalCtx::new(project, cid, comp, time);
|
|
let Some(geom) = effectcraft_render::text::text_geom(&ctx, src) else { return vec![] };
|
|
let (m, _) = ctx.layer_to_comp(src);
|
|
let mut out = vec![];
|
|
for g in &geom.glyphs {
|
|
let p = g.path();
|
|
let p = effectcraft_path::transform(std::slice::from_ref(&p), &m).remove(0);
|
|
out.extend(effectcraft_path::from_kurbo(&p));
|
|
}
|
|
out
|
|
}
|
|
|
|
/// A comp-sized white solid with one mask per glyph contour (Difference, so counters stay open).
|
|
pub fn masks_layer(proj: &mut Project, comp: &Comp, name: &str, outlines: Vec<ShapePath>, solid: ItemId) -> Layer {
|
|
let mut l = build::layer(proj, comp, name, LayerSource::Solid { item: solid }, (comp.width, comp.height), None);
|
|
let mut ids = Ids(&mut proj.next_id);
|
|
if let Some(masks) = l.props.sub_mut("masks") {
|
|
for (i, sp) in outlines.into_iter().enumerate() {
|
|
masks.children.push(build::mask(&mut ids, &format!("Mask {}", i + 1), sp, MaskMode::Difference, [255, 255, 0]).into());
|
|
}
|
|
}
|
|
l
|
|
}
|