Merge PR #176 from itrycodinganditsbad: Windows: compile DX12 shaders with FXC

This commit is contained in:
Brandon Thomas committed 2026-10-14 12:57:20 -04:00
commit 40231d8114
3 files changed
+57 -7

No files matched your search

+4
View File
@@ -190,6 +190,10 @@ Remove-Item Env:WGPU_BACKEND # restore the default for later
An explicit `gl` override can bring the driver crash back on affected systems. The macOS, Linux
and web backend defaults are unchanged.
DirectX 12 shaders are compiled with FXC, which is part of Windows, so no `dxcompiler.dll` or
`dxil.dll` is needed ("Parent device is lost" at start, #153). `$env:WGPU_DX12_COMPILER = "dxc"`
(or `"auto"`) selects wgpu's DXC handling again for troubleshooting.
### macOS
| Build | File | Notes |