mirror of
https://github.com/storytold/deckcraft.git
synced 2026-10-22 18:22:13 +00:00
Merge PR #176 from itrycodinganditsbad: Windows: compile DX12 shaders with FXC
This commit is contained in:
commit
40231d8114
3 files changed
+57
-7
No files matched your search
@@ -190,6 +190,10 @@ Remove-Item Env:WGPU_BACKEND # restore the default for later
|
||||
An explicit `gl` override can bring the driver crash back on affected systems. The macOS, Linux
|
||||
and web backend defaults are unchanged.
|
||||
|
||||
DirectX 12 shaders are compiled with FXC, which is part of Windows, so no `dxcompiler.dll` or
|
||||
`dxil.dll` is needed ("Parent device is lost" at start, #153). `$env:WGPU_DX12_COMPILER = "dxc"`
|
||||
(or `"auto"`) selects wgpu's DXC handling again for troubleshooting.
|
||||
|
||||
### macOS
|
||||
|
||||
| Build | File | Notes |
|
||||
|
||||
Reference in new issue
Block a user