Files
cadcraft/crates/doc/src/dynblock.rs
26179f7428 Draw object transparency on screen, in exports and in plots (#764)
* Draw object transparency on screen, in exports and in plots

Transparency was read and saved (entity group 440, layer xdata, ByLayer and
ByBlock) but never drawn. Display lists now carry each object's effective
transparency (its own, its layer's, or the block reference's), and:

- the canvas (GPU and CPU paths), ui.render and PNG/SVG exports blend it;
  TRANSPARENCYDISPLAY turns it off on screen and is now on by default, as in
  AutoCAD (initial value 1);
- plots draw it only when "Plot transparency" is on: a page setup option
  (PAGESETUP `plotTransparency`, a checkbox in the Page Setup Manager and the
  Plot dialog), overridable per plot, with PLOTTRANSPARENCYOVERRIDE (0 never,
  1 the setting, 2 always). PDF gets /ExtGState alpha, PNG plots blend, SVG
  uses opacity. Plots without it are byte-identical to before.

The public DXF Reference has no plot layout flag for plot transparency, so
the option is kept in the session and in JSON, not in DXF/DWG.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Transparency fixes: attributes, PDF overlaps, drag previews

- Attributes draw with their own transparency (their definition's, layer 0
  meaning the reference's layer, ByBlock the reference's) instead of the
  block reference's.
- PDF plots stroke overlapping transparent objects one by one, so they build
  up where they cross as in PNG plots; opaque output is unchanged.
- Drag and rubber-band previews follow TRANSPARENCYDISPLAY.
- Effective transparency is worked out only when it is drawn, reusing the
  layer the property lookup already found.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Transparency: one PDF stroke per transparent primitive; opaque rebuilt previews

- PDF plots never batch two transparent primitives into one path. Block and
  viewport contents share their reference's handle, so the per-object flush
  missed them; each primitive now blends on its own, as in PNG plots and on
  screen. Opaque output is unchanged.
- Previews the session rebuilds with the current properties (rubber bands,
  copies of objects) are drawn opaque again: they carry CLAYER's
  transparency, not the objects'. The GPU drag of the objects themselves
  keeps following TRANSPARENCYDISPLAY.
- Tests for attributes on a transparent reference layer, attributes without a
  definition, and the drag cache across the TRANSPARENCYDISPLAY toggle.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Selection like AutoCAD: colour highlight and the Options Selection tab

Selecting or hovering an object outlined each filled primitive (TrueType
glyphs, dimension and leader arrowheads, solid hatches, wide polylines)
by the rectangle around its triangles, and dashed everything else. A
selected dimension's text became a row of dashed boxes, one per glyph,
and its closed arrowheads small rectangles.

Selected objects are now redrawn in the selection colour: lines solid,
fills filled half see-through (so the lines and text on a highlighted
hatch stay visible), and the whole object reads as selected, text and
arrowheads included. A wipeout is always outlined, since filling it would
hide the drawing under it.

The Options dialog's Selection tab is laid out as AutoCAD's, with the
settings CADCraft can act on, each one AutoCAD's variable, kept in the
user profile:

- Selection modes: noun/verb selection (PICKFIRST), Shift to add
  (PICKADD), Object grouping (PICKSTYLE bit 1, now saved in the profile).
- Selection effect color (selectionColor, an interface preference; null
  is the theme's).
- Grips: Show grips (GRIPS) and the object selection limit for display of
  grips (GRIPOBJLIMIT, 100; 0 no limit): grips are neither drawn nor
  picked beyond it.
- Selection preview (SELECTIONPREVIEW): the object under the cursor is
  highlighted when a command is active (2) and when none is (1).
- Visual Effect Settings: the selection area effect (SELECTIONAREA,
  WINDOWAREACOLOR 150, CROSSINGAREACOLOR 100, SELECTIONAREAOPACITY 25)
  and the Selection Preview Filter (PREVIEWFILTER 3: 1 objects on locked
  layers, 2 xrefs, 4 tables, 8 multiline text, 16 hatches, 32 groups).

As in AutoCAD these are typed, not on the dialog: HIGHLIGHT (0 shows only
the grips of selected objects; not saved, so every session starts
highlighted), SELECTIONEFFECT (1 the selection colour, 0 dashed lines with
fills outlined along their real boundary) and PREVIEWEFFECT (the preview
dashed 0, thicker 1 or both 2).

Left for later, as CADCraft lacks what they control: lasso, grip tips and
menus, group grips, grips within blocks, associative hatch selection,
command and property preview, PICKDRAG, PICKAUTO and PROPOBJLIMIT.

DisplayList::fill_outlines returns the boundary of the region a filled
primitive covers as closed polylines (edges only one triangle has; the
slab filler's horizontal cuts, which need not line up between trapezoids,
are split at every x on their line and kept where an odd number cover
them), falling back to the bounding box over 600,000 vertices. The GPU
and CPU highlight paths and the drawing comparison overlay share the same
looks.

The new labels have Ukrainian rows (the required catalog); other
languages fall back to English.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: EP995LAB <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
Co-authored-by: Cody Vogt <[email protected]>
Co-authored-by: Brandon Thomas <[email protected]>
2026-10-13 06:12:48 -04:00

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//! Dynamic blocks made in another program, read from the data CADCraft keeps for them.
//!
//! A dynamic block's behaviour lives in objects CADCraft does not write itself and keeps as
//! [`Foreign`](crate::foreign::Foreign) data: the block's BLOCK_RECORD has an extension dictionary
//! whose `ACAD_ENHANCEDBLOCK` entry is an evaluation graph (`ACAD_EVALUATION_GRAPH`), and the
//! graph lists the block's *parameters* (a distance, a point, visibility states, a lookup…) and
//! *actions* (what changing a parameter does to the block's objects: stretch, move, look up…).
//! [`dynamic_block`] reads them into the model below without changing the kept data, so a drawing
//! saved again still carries them exactly as read.
//!
//! Every count and index here comes from the file: they are capped by the data actually present
//! and unknown or damaged objects are skipped, never trusted.
use std::collections::HashMap;
use cadcraft_geom::{Vec2, Vec3};
use serde::Serialize;
use crate::foreign::ForeignObject;
use crate::{Drawing, Handle, RawTag};
mod apply;
mod grips;
mod reference;
pub use apply::{drag_grip, set_property};
pub use grips::{DynGrip, GripPart, GripShape, grips};
pub use reference::{CustomProperty, Reference, Value, custom_properties, reference};
/// Most objects one evaluation graph is read with.
const MAX_NODES: usize = 10_000;
/// Handles as hex strings in JSON, as commands report them.
fn hex<S: serde::Serializer>(h: &Handle, s: S) -> Result<S::Ok, S::Error> {
s.serialize_str(&h.hex())
}
fn hexes<S: serde::Serializer>(hs: &[Handle], s: S) -> Result<S::Ok, S::Error> {
s.collect_seq(hs.iter().map(|h| h.hex()))
}
fn hex_vertices<S: serde::Serializer>(v: &[(Handle, Vec<i32>)], s: S) -> Result<S::Ok, S::Error> {
s.collect_seq(v.iter().map(|(h, i)| (h.hex(), i)))
}
/// A dynamic block's parameters and actions.
#[derive(Clone, Debug, Default, PartialEq, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct DynamicBlock {
pub parameters: Vec<Parameter>,
pub actions: Vec<Action>,
/// Graph members of types not modelled here (grips, constraints…), by DXF type.
pub other: Vec<String>,
/// The grip objects by graph id (parameters name their grips by id; visibility states list
/// the grips shown in them by object).
#[serde(skip)]
pub grip_objects: Vec<(i32, Handle)>,
}
/// One parameter: a property a reference to the block can change.
#[derive(Clone, Debug, PartialEq, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct Parameter {
/// Its id in the evaluation graph (actions and lookups refer to parameters by it).
pub node: i32,
#[serde(serialize_with = "hex")]
pub handle: Handle,
/// The name the block editor shows ("Linear", "Visibility State").
pub element: String,
/// The parameter's properties appear in a reference's Properties palette.
pub show_properties: bool,
pub kind: ParameterKind,
/// Graph ids of its grips: a two-point parameter's base and end grips (0 for none), a
/// one-point parameter's grip. A reference's history records grip drags by these.
#[serde(skip_serializing_if = "Vec::is_empty")]
pub grips: Vec<i32>,
}
/// What a parameter is, with its definition geometry in block coordinates.
#[derive(Clone, Debug, PartialEq, Serialize)]
#[serde(tag = "type", rename_all = "camelCase", rename_all_fields = "camelCase")]
pub enum ParameterKind {
/// A distance between two points (Distance1).
Linear {
base: Vec3,
end: Vec3,
label: String,
description: String,
values: ValueSet,
/// The value changes the end point (`false`) or both points from the midpoint (`true`).
from_midpoint: bool,
},
/// A distance and an angle from a base point.
Polar { base: Vec3, end: Vec3 },
/// Horizontal and vertical distances from a base point.
Xy { base: Vec3, end: Vec3 },
/// An angle about a base point.
Rotation { base: Vec3, end: Vec3 },
/// Aligns the reference with nearby geometry.
Alignment { base: Vec3, end: Vec3 },
/// Mirrors the objects about a reflection line.
Flip { base: Vec3, end: Vec3 },
/// A position (Position1).
Point { at: Vec3, label: String, description: String },
/// Named sets of visible objects.
Visibility {
at: Vec3,
label: String,
description: String,
#[serde(serialize_with = "hexes")]
controlled: Vec<Handle>,
states: Vec<VisibilityState>,
},
/// A named value chosen from a lookup table.
Lookup { at: Vec3, label: String, description: String },
/// Moves the block's base point.
BasePoint { at: Vec3 },
/// A parameter type not modelled yet.
Other { dxf_type: String },
}
impl ParameterKind {
/// The property name a reference shows ("Distance1", "Visibility1"), when it has one.
pub fn label(&self) -> Option<&str> {
match self {
ParameterKind::Linear { label, .. }
| ParameterKind::Point { label, .. }
| ParameterKind::Visibility { label, .. }
| ParameterKind::Lookup { label, .. } => Some(label),
_ => None,
}
}
}
/// One visibility state: its name and the objects shown in it (the parameter's other controlled
/// objects are hidden).
#[derive(Clone, Debug, Default, PartialEq, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct VisibilityState {
pub name: String,
#[serde(serialize_with = "hexes")]
pub visible: Vec<Handle>,
/// The parameters and actions active in this state (their objects).
#[serde(serialize_with = "hexes")]
pub active: Vec<Handle>,
}
/// The values a distance or angle may take.
#[derive(Clone, Debug, Default, PartialEq, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct ValueSet {
/// Which of the limits below apply (see the methods).
pub flags: i32,
pub minimum: f64,
pub maximum: f64,
pub increment: f64,
/// The allowed values, for a list.
pub list: Vec<f64>,
}
impl ValueSet {
pub fn has_minimum(&self) -> bool {
self.flags & 1 != 0
}
pub fn has_maximum(&self) -> bool {
self.flags & 2 != 0
}
pub fn has_increment(&self) -> bool {
self.flags & 4 != 0
}
pub fn is_list(&self) -> bool {
self.flags & 8 != 0
}
}
/// One action: what changing parameters does to the block's objects.
#[derive(Clone, Debug, PartialEq, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct Action {
pub node: i32,
#[serde(serialize_with = "hex")]
pub handle: Handle,
/// Its name in the block editor ("Stretch", "Lookup1").
pub name: String,
/// Where the block editor shows it.
pub at: Vec3,
/// The objects it acts on.
#[serde(serialize_with = "hexes")]
pub selection: Vec<Handle>,
/// Graph ids of the parameters it follows, with the parameter value each connection reads
/// ("EndXDelta").
pub connections: Vec<(i32, String)>,
pub kind: ActionKind,
}
/// What an action does.
#[derive(Clone, Debug, PartialEq, Serialize)]
#[serde(tag = "type", rename_all = "camelCase", rename_all_fields = "camelCase")]
pub enum ActionKind {
/// Moves the vertices inside `frame` of the objects listed (all of an object not listed).
Stretch {
frame: Vec<Vec2>,
#[serde(serialize_with = "hex_vertices")]
vertices: Vec<(Handle, Vec<i32>)>,
multiplier: f64,
angle_offset: f64,
},
/// A table: each row sets the listed parameter values together.
Lookup {
columns: Vec<LookupColumn>,
rows: Vec<Vec<String>>,
},
/// Moves the objects by the change of the parameter values it follows.
Move {
multiplier: f64,
angle_offset: f64,
},
Scale,
Rotate,
Flip,
Array,
PolarStretch,
/// An action type not modelled yet.
Other {
dxf_type: String,
},
}
/// A lookup table column: the parameter value it reads or sets.
#[derive(Clone, Debug, Default, PartialEq, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct LookupColumn {
/// The parameter's graph id.
pub node: i32,
/// The value it stands for ("VisibilityState", "lookupString").
pub property: String,
/// A lookup property (shown on the reference) rather than an input.
pub lookup: bool,
/// What the reference shows when no row matches ("Custom").
pub unmatched: String,
}
/// The groups of an object split at its subclass markers (100): `(marker, groups after it)`.
fn sections(tags: &[RawTag]) -> Vec<(&str, &[RawTag])> {
let mut out: Vec<(&str, &[RawTag])> = Vec::new();
let mut start = 0;
let mut name = "";
for (i, t) in tags.iter().enumerate() {
if t.code == 100 {
out.push((name, tags.get(start..i).unwrap_or_default()));
name = t.value.as_str();
start = i + 1;
}
}
out.push((name, tags.get(start..).unwrap_or_default()));
out
}
/// The groups after subclass marker `marker`, empty when the object has none.
fn section<'a>(secs: &[(&str, &'a [RawTag])], marker: &str) -> &'a [RawTag] {
secs.iter().find(|(n, _)| n.eq_ignore_ascii_case(marker)).map_or(&[], |(_, t)| t)
}
/// Reads groups in order, as an object writes them.
struct Cursor<'a> {
tags: &'a [RawTag],
at: usize,
/// Groups scanned so far. A missing group neither moves the cursor nor ends the loops that
/// ask for it, so a hostile record could make nested counts rescan it again and again; past
/// `budget` every lookup fails at once and every count is zero.
work: usize,
budget: usize,
}
impl<'a> Cursor<'a> {
fn new(tags: &'a [RawTag]) -> Self {
Cursor { tags, at: 0, work: 0, budget: tags.len().saturating_mul(16).saturating_add(1024) }
}
/// The next group with `code` from here on (the cursor moves past it).
fn next(&mut self, code: i32) -> Option<&'a str> {
if self.work >= self.budget {
return None;
}
let rest = self.tags.get(self.at..)?;
let Some(rel) = rest.iter().position(|t| t.code == code) else {
self.work = self.work.saturating_add(rest.len().max(1));
return None;
};
self.work = self.work.saturating_add(rel + 1);
self.at += rel + 1;
self.tags.get(self.at - 1).map(|t| t.value.as_str())
}
fn string(&mut self, code: i32) -> String {
self.next(code).unwrap_or_default().to_string()
}
fn int(&mut self, code: i32) -> i32 {
self.next(code).and_then(|v| v.trim().parse().ok()).unwrap_or(0)
}
fn real(&mut self, code: i32) -> f64 {
self.next(code).and_then(|v| v.trim().parse::<f64>().ok()).filter(|v| v.is_finite()).unwrap_or(0.0)
}
/// A count read from the file, capped by the groups left (each item needs at least one).
fn count(&mut self, code: i32) -> usize {
let n = usize::try_from(self.int(code)).unwrap_or(0).min(self.tags.len().saturating_sub(self.at));
if self.work >= self.budget { 0 } else { n }
}
fn handle(&mut self, code: i32) -> Option<Handle> {
self.next(code).and_then(Handle::parse_hex)
}
fn handles(&mut self, code: i32, n: usize) -> Vec<Handle> {
(0..n).filter_map(|_| self.handle(code)).collect()
}
/// A point written with codes `x`, `x + 10`, `x + 20`.
fn point(&mut self, x: i32) -> Vec3 {
let px = self.real(x);
let py = self.real(x + 10);
let at = self.at;
// Z is optional: only take it when it is the very next group.
let pz = match self.tags.get(at) {
Some(t) if t.code == x + 20 => self.real(x + 20),
_ => 0.0,
};
Vec3::new(px, py, pz)
}
}
/// The objects `xdict`'s `ACAD_ENHANCEDBLOCK` evaluation graph lists, when the dictionary has one.
fn graph_members<'a>(objects: &HashMap<Handle, &'a ForeignObject>, xdict: Handle) -> Option<Vec<&'a ForeignObject>> {
let dict = objects.get(&xdict)?;
let mut graph = None;
let mut tags = dict.tags.iter();
while let Some(t) = tags.next() {
if t.code == 3 && t.value.eq_ignore_ascii_case("ACAD_ENHANCEDBLOCK") {
graph = tags.next().filter(|t| t.code == 350 || t.code == 360).and_then(|t| Handle::parse_hex(&t.value));
break;
}
}
let graph = objects.get(&graph?).filter(|o| o.kind.eq_ignore_ascii_case("ACAD_EVALUATION_GRAPH"))?;
let members = section(&sections(&graph.tags), "AcDbEvalGraph").iter().filter(|t| t.code == 360).filter_map(|t| Handle::parse_hex(&t.value));
Some(members.take(MAX_NODES).filter_map(|h| objects.get(&h).copied()).collect())
}
/// The dynamic block data of block `name` (any case; `*Model_Space` for a drawing that is a
/// block's own drawing), or `None` when it has none.
pub fn dynamic_block(d: &Drawing, name: &str) -> Option<DynamicBlock> {
let xdict = d.foreign.records.get(&("BLOCK_RECORD".to_string(), name.trim().to_ascii_uppercase()))?.xdict?;
let objects: HashMap<Handle, &ForeignObject> = d.foreign.objects.iter().map(|o| (o.handle, o)).collect();
let mut out = DynamicBlock::default();
for o in graph_members(&objects, xdict)? {
let secs = sections(&o.tags);
let node = Cursor::new(section(&secs, "AcDbEvalExpr")).int(90);
let element = Cursor::new(section(&secs, "AcDbBlockElement")).string(300);
let kind = o.kind.to_ascii_uppercase();
if kind.ends_with("PARAMETER") {
let show_properties = Cursor::new(section(&secs, "AcDbBlockParameter")).int(280) != 0;
let grips = grip_ids(&secs);
out.parameters.push(Parameter { node, handle: o.handle, element, show_properties, kind: parameter(&kind, &secs), grips });
} else if kind.ends_with("ACTION") {
out.actions.push(action(o.handle, node, element, &kind, &secs));
} else {
if kind.ends_with("GRIP") {
out.grip_objects.push((node, o.handle));
}
out.other.push(o.kind.clone());
}
}
Some(out)
}
/// A parameter's grip ids: after a two-point parameter's points, the grip count (170) and the
/// base and end grips (91); after a one-point parameter's point, its grip (93).
fn grip_ids(secs: &[(&str, &[RawTag])]) -> Vec<i32> {
let two = section(secs, "AcDbBlock2PtParameter");
if !two.is_empty() {
let mut c = Cursor::new(two);
c.point(1010);
c.point(1011);
let n = c.count(170).min(2);
return (0..n).map(|_| c.int(91)).collect();
}
let mut c = Cursor::new(section(secs, "AcDbBlock1PtParameter"));
c.point(1010);
c.next(93).and_then(|v| v.trim().parse().ok()).into_iter().collect()
}
fn parameter(kind: &str, secs: &[(&str, &[RawTag])]) -> ParameterKind {
let two = || {
let mut c = Cursor::new(section(secs, "AcDbBlock2PtParameter"));
(c.point(1010), c.point(1011))
};
let one = || Cursor::new(section(secs, "AcDbBlock1PtParameter")).point(1010);
match kind {
"BLOCKLINEARPARAMETER" => {
let (base, end) = two();
let mut c = Cursor::new(section(secs, "AcDbBlockLinearParameter"));
let label = c.string(305);
let description = c.string(306);
let from_midpoint = Cursor::new(section(secs, "AcDbBlock2PtParameter")).int(177) == 1;
ParameterKind::Linear { base, end, label, description, values: value_set(&mut c), from_midpoint }
}
"BLOCKPOINTPARAMETER" => {
let mut c = Cursor::new(section(secs, "AcDbBlockPointParameter"));
ParameterKind::Point { at: one(), label: c.string(303), description: c.string(304) }
}
"BLOCKVISIBILITYPARAMETER" => visibility(one(), section(secs, "AcDbBlockVisibilityParameter")),
"BLOCKLOOKUPPARAMETER" => {
let mut c = Cursor::new(section(secs, "AcDbBlockLookupParameter"));
ParameterKind::Lookup { at: one(), label: c.string(303), description: c.string(304) }
}
"BLOCKBASEPOINTPARAMETER" => ParameterKind::BasePoint { at: one() },
"BLOCKPOLARPARAMETER" | "BLOCKXYPARAMETER" | "BLOCKROTATIONPARAMETER" | "BLOCKALIGNMENTPARAMETER" | "BLOCKFLIPPARAMETER" => {
let (base, end) = two();
match kind {
"BLOCKPOLARPARAMETER" => ParameterKind::Polar { base, end },
"BLOCKXYPARAMETER" => ParameterKind::Xy { base, end },
"BLOCKROTATIONPARAMETER" => ParameterKind::Rotation { base, end },
"BLOCKALIGNMENTPARAMETER" => ParameterKind::Alignment { base, end },
_ => ParameterKind::Flip { base, end },
}
}
other => ParameterKind::Other { dxf_type: other.to_string() },
}
}
/// A value set after a parameter's name and description: description (307), flags (96),
/// minimum, maximum and increment (141–143), then the listed values (175 count, 144 each).
fn value_set(c: &mut Cursor) -> ValueSet {
c.next(307);
let flags = c.int(96);
let (minimum, maximum, increment) = (c.real(141), c.real(142), c.real(143));
let n = c.count(175);
let list = (0..n).filter_map(|_| c.next(144).and_then(|v| v.trim().parse::<f64>().ok()).filter(|v| v.is_finite())).collect();
ValueSet { flags, minimum, maximum, increment, list }
}
/// A visibility parameter: its name and description (301, 302), the objects it controls (93
/// count, 331 each), then each state (92 count): name (303), visible objects (94, 332) and the
/// parameters and actions active in it (95, 333).
fn visibility(at: Vec3, tags: &[RawTag]) -> ParameterKind {
let mut c = Cursor::new(tags);
let label = c.string(301);
let description = c.string(302);
let n = c.count(93);
let controlled = c.handles(331, n);
let states = (0..c.count(92))
.map(|_| {
let name = c.string(303);
let n = c.count(94);
let visible = c.handles(332, n);
let n = c.count(95);
VisibilityState { name, visible, active: c.handles(333, n) }
})
.collect();
ParameterKind::Visibility { at, label, description, controlled, states }
}
fn action(handle: Handle, node: i32, name: String, kind: &str, secs: &[(&str, &[RawTag])]) -> Action {
let mut c = Cursor::new(section(secs, "AcDbBlockAction"));
c.next(70);
let n = c.count(71);
let selection = c.handles(330, n);
let at = c.point(1010);
let (connections, kind) = match kind {
"BLOCKSTRETCHACTION" => stretch(section(secs, "AcDbBlockStretchAction")),
"BLOCKLOOKUPACTION" => (Vec::new(), lookup(section(secs, "AcDbBlockLookupAction"))),
"BLOCKMOVEACTION" => {
let tags = section(secs, "AcDbBlockMoveAction");
let mut c = Cursor::new(tags);
let (multiplier, angle_offset) = (c.real(140), c.real(141));
(two_connections(tags), ActionKind::Move { multiplier, angle_offset })
}
"BLOCKSCALEACTION" => (Vec::new(), ActionKind::Scale),
"BLOCKROTATEACTION" => (Vec::new(), ActionKind::Rotate),
"BLOCKFLIPACTION" => (Vec::new(), ActionKind::Flip),
"BLOCKARRAYACTION" => (Vec::new(), ActionKind::Array),
"BLOCKPOLARSTRETCHACTION" => (Vec::new(), ActionKind::PolarStretch),
other => (Vec::new(), ActionKind::Other { dxf_type: other.to_string() }),
};
Action { node, handle, name, at, selection, connections, kind }
}
/// Two connections: parameter ids (92, 93) and the values they read (301, 302). Writers order
/// these groups differently (92 93 301 302, or 92 301 93 302), so each is read on its own.
fn two_connections(tags: &[RawTag]) -> Vec<(i32, String)> {
let first = |code: i32| Cursor::new(tags).next(code).unwrap_or_default().to_string();
let int = |code: i32| first(code).trim().parse().unwrap_or(0);
vec![(int(92), first(301)), (int(93), first(302))]
}
/// A stretch action: its two connections, the frame (72 count, 1011/1021 points), the objects
/// whose vertices it moves (73 count; each a 331 handle, a 74 count and 94 vertex indices), then
/// the distance multiplier (140) and angle offset (141).
fn stretch(tags: &[RawTag]) -> (Vec<(i32, String)>, ActionKind) {
let connections = two_connections(tags);
let mut c = Cursor::new(tags);
let n = c.count(72);
let frame = (0..n)
.map(|_| {
let x = c.real(1011);
Vec2::new(x, c.real(1021))
})
.collect();
let objects = c.count(73);
let vertices = (0..objects)
.filter_map(|_| {
let h = c.handle(331)?;
let n = c.count(74);
Some((h, (0..n).map(|_| c.int(94)).collect()))
})
.collect();
c.next(75);
let (multiplier, angle_offset) = (c.real(140), c.real(141));
(connections, ActionKind::Stretch { frame, vertices, multiplier, angle_offset })
}
/// A lookup table: rows (92) and columns (93), the cells row by row (302, after a 301 header),
/// then each column: unmatched name (303 then 305), parameter id (94), lookup flag (282) and the
/// parameter value it stands for (304).
fn lookup(tags: &[RawTag]) -> ActionKind {
let mut c = Cursor::new(tags);
let rows = c.count(92);
let cols = c.count(93);
c.next(301);
let cells = rows.saturating_mul(cols).min(tags.len());
let flat: Vec<String> = (0..cells).map(|_| c.string(302)).collect();
let rows = flat.chunks(cols.max(1)).map(<[String]>::to_vec).collect();
let columns = (0..cols)
.map(|_| {
c.next(303);
let node = c.int(94);
let lookup = c.int(282) != 0;
let unmatched = c.string(305);
let property = c.string(304);
LookupColumn { node, property, lookup, unmatched }
})
.collect();
ActionKind::Lookup { columns, rows }
}
#[cfg(test)]
mod tests {
use super::*;
fn tag(code: i32, value: &str) -> RawTag {
RawTag { code, value: value.to_string() }
}
/// Counts that promise groups the record doesn't have: each nested loop would rescan the
/// record for them. The work budget keeps this linear in the record's size.
#[test]
fn hostile_counts_with_missing_groups_stay_linear() {
let n = 20_000;
let mut tags = vec![tag(93, "0"), tag(92, &n.to_string())];
tags.extend((0..n).map(|_| tag(94, &n.to_string())));
let ParameterKind::Visibility { states, .. } = visibility(Vec3::default(), &tags) else { panic!("a visibility parameter") };
assert!(states.len() <= n && states.iter().all(|s| s.visible.is_empty()));
let mut tags = vec![tag(73, &n.to_string())];
tags.extend((0..n).flat_map(|_| [tag(331, "1F"), tag(74, &n.to_string())]));
let (_, ActionKind::Stretch { vertices, .. }) = stretch(&tags) else { panic!("a stretch action") };
let ints: usize = vertices.iter().map(|(_, v)| v.len()).sum();
assert!(ints <= 16 * tags.len() + 1024, "{ints}");
}
}